Cleric
Base Class: Cleric

There is one true religion: truth itself. There is nothing more important than striving for ultimate truth. 

 

Truth Domain Spells

Cleric Level Spells
1st detect magic, identify
3rd detect thoughts, see invisibility
5th clairvoyance, dispel magic
7th divination, locate creature
9th commune, scrying

Truth Seeker

When you choose this domain at 1st level, you gain proficiency in the Insight and Investigation skills. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Additionally, you have advantage on saving throws against Illusion spells. 

 

Channel Divinity: Compel Truth

Starting at 2nd level, you can use your Channel Divinity to extract the truth out of others.

As an action, you present your holy symbol and ask a question limited to a sentence or two. Each creature of your choice within 30 feet of you that can hear you must make a Wisdom saving throw. On a failure, they must answer your question truthfully to the best of their ability. 

Rebuke Deception

Beginning at 6th level, whenever a creature within 30 feet of you lies or casts an illusion spell, it pings in your mind and you know who was the cause of the deception. You may use your reaction to have one of those creatures make a Wisdom saving throw. On a failure, they take 3d8 psychic damage.

Blessed Strikes

You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 psychic damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

Divine Divination

Starting at 17th level, you gain truesight out to a range of 60 feet. 

Additionally, you can use an action to read the surface thoughts of any creature in your truesight range. 

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