Base Class: Paladin
Snow. Rain. Heat. Night. Fascism. Nothing stops the mail. Oath of the Post paladins are essential to the spread of news, parcel and mail delivery, and the myriad democratic processes of the Realms.
For the price of an American postage stamp, play this essential worker devoted to supporting vulnerable populations and delivering victories against tyrants through community communication. It is highly recommended that this Oath be used as a temporary transformation sequence in the vein of a magical girl anime, with the verbiage borrowed from the inscription found on the Smithsonian Institution’s National Postal Museum.
Messenger of Sympathy and Love
Servant of Parted Friends
Consoler of the Lonely
Bond of the Scattered Family
Enlarger of the Common Life
Carrier of News and Knowledge
Instrument of Trade and Industry
Promoter of Mutual Acquaintance
Of Peace and of Goodwill Among Men and Nations.
Tenets of the Post
Perseverance. Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their duty.
Messenger. Enable the personal, educational, literary, and business correspondence of the people.
The Last Mile. You always go the final step, carrying the torch across the finish line.
Channel Divinity
When you take this oath at 3rd level, you gain the following two channel divinity options.
Neither snow nor rain nor heat nor… As an action you improve the weather within 30 feet of you for the one minute. You must be outdoors to use this channel divinity. Moving to a place where you don’t have a clear path to the sky ends the effect early.
When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind to clear skies, fair temperatures, and a calm wind.
Deliver Deliverance. As an action, you present your holy symbol and speak a prayer that ensures you and your party will be able to travel unimpeded. For the next hour:
- Difficult terrain doesn’t slow your groups travel.
- Your group can’t become lost except by magical means.
- You know the shortest, most direct physical route to a location that you can reach within an hour. If you name a destination on another plane of existence, a destination that moves, or a destination that isn’t specific, this aspect of the channel divinity fails.
Aura of Haste
Starting at 7th level, you and friendly creatures have any movement speed increased by 5 feet on a turn they start within 10 feet of you.
At 18th level, the range of this aura increases to 30 feet.
Bad News Travels Fast
Beginning at 15th level, you are always under the effects of a haste spell.
Postmaster General
At 20th level, as an action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You emanate an aura of benevolence in a 30-foot radius. Anyone within the radius has advantage on death saving throws.
Once you use this feature, you can’t use it again until you finish a long rest.
Oath Spells
Oath Spells
You gain oath spells at the Paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | comprehend languages, heroism |
| 5th | animal messenger, skywrite |
| 9th | beacon of hope, sending |
| 13th | freedom of movement, locate creature |
| 17th | commune, scrying |
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