Base Class: Warlock
A pact master or patron that is referred to as a Shadow Master may often be powerful entities of primeval darkness. Beings such as Krampus, The Shadow Stalker, or The Primal Abyss might grant a pact to someone they deem as worthy. Their gifts may often manifest as distortions in the physical body, such as a degrading of the flesh or physicals features being coated in shadow. While the body is disfigured the shadow of the warlock will gain tremendous power.
Many Shadow Master warlocks will often besich their patrons for further pacts in accordance with a familiar they summon.
Expanded Spell List
Patrons of Shadow Masters let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to your prepared spells for you.
Spells Level: Spells
1st: Disguise Self
3rd: Darkness
5th: Bestow Curse
7th: Blight
9th: Greater Invisibility
Shadow Excretion
Starting at 1st level, as an action you can summon a Shadow Beast into your reality within 5ft of you, so long as it fits within this area. The creature takes its turn alongside you, and as a bonus action or action you can command the creature to perform basic actions. On your turn, you can command the Shadow Beast as a free action, if it is not given a command it will take the dodge action. The summoner can give the stop command as an action, bonus action, or reaction. The Shadow Beast uses your proficiency bonus for all its skill checks and saves.
Once a Shadow Beast has been summoned you cannot summon another, and the Shadow Beast will always return after death as the same creature. Once a Shadow Beast has been summoned a number of times equal to your proficiency bonus you cannot do so again until you finish a long rest.
*A warlock with the pact of the chain will instead of binding to a familiar, will bind to the Shadow Beast, allowing them to summon the creature using the Find Familiar spell, they can choose to conjure the Shadow Beast with this feature or the Find Familiar spell itself. If the Shadow Beast dies then the warlock must cast the spell find familiar to reform the Shadow Beast. For all intensive purposes a Shadow Beast will replace the normal familiar summoned.
A Shadow Beast holds the following statistics:
HP (7 * class level), AC (11 + Prof.), Movement Speed (30ft), Size (Small-Large)
Damage Resistances: Necrotic
Condition Immunities: Charmed, Frightened
Str: 16 (+3), Dex: 13 (+1), Con: 17 (+3), Int: 7 (-2), Wis: 11 (-), Cha: 5 (-3)
Saving Throw Prof: Con, Cha
Skills: Stealth, Perception, Intimidation
Rampage: Whenever the Shadow Beast is reduced to half its hitpoints, all attacks it makes gain advantage. However at the start of the wielders they must make a DC (13 + Proficiency Bonus) Charisma Check or loose control of the Shadow Beast. If they lose control the Shadow Beast will attack the creature closest to it, that is conscious.
Actions:
Multiattack. The Shadow Beasts makes a number of attacks equal to half your prof. rounded down.
Claws. Melee Natural Weapon. Range: 5ft, +Spell Attack Mod. Hit: (1d8 + 3) [slashing] damage, (Proficiency Bonus) [necrotic] damage.
Bite. Melee Natural Weapon. Range: 5ft, +Spell Attack Mod. Hit: (2d4 + 3) [piercing] damage, (Proficiency Bonus) [necrotic] damage.
Shadows Resilience
Starting at 6th level, your Shadow Beast's resiliency is expanded to you. As a result you gain resistance to necrotic damage. In addition, whenever a creature that you can see, is attacked within 30ft of your Shadow Beast and your Shadow Beast is at least 1 size larger than the target, you can use your reaction to give that creature 3/4 cover via your Shadow Beast, this lasts until the Shadow Beast takes any action other than dodge. When this ability fist activates the Shadow Beast will be hit by the attack that activated this ability.
Shadow Shift
Starting at 10th level, while your Shadow Beast is summoned, you can use your bonus action to instantly teleport to your Shadow Beast, summon your Shadow Beast to you, or trade places with your Shadow Beast. Whenever you take this action, both you and your Shadow Beast become heavily obscured for 1 round, as your form is covered in shadow.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Shadow Mastery
Starting at 14th level, whenever you cast a spell, you can instead choose to cast the spell from the position of your Shadow Beast. Additionally you can choose to summon your Shadow Beast as a bonus action. Upon summoning your Shadow Beast, any creatures of your choice within 15ft of you must succeed a Constitution Saving Throw or take 8d8 necrotic damage, and half as much on a success. In addition you can always maintain control ever your Shadow Beast, even during a rampage.
Whenever you summon your Shadow Beast you can choose to give it a number of temporary hit points equal to twice your level, so long as the Shadow Beast is has the temporary hit points, it gains advantage on all attack roles ability checks, and saving throws. Once you use this feature you cannot do so again until you finish a short rest.
Previous Versions
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11/19/2021 1:52:07 AM
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2/24/2022 3:45:15 PM
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1.5
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Coming Soon
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