Base Class: Paladin
Paladins, usually under the care and guidance of Aldiquard, the Welcome Hearth, goddess of the second moon, love and home. They are trained to enhance and fortify defenses and tend to the wounded, to the point that they forsake many offensive options, including the ability to smite others. To make up for it, they have an intense healing method as well as methods of increasing defense, including a powerful array of extra spells to inhibit enemies and bolster allies. [I.E. this is more of a utility tank]
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Peace and Love Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Love and Peace Spell List
| Paladin Level | Spells |
| 3rd | charm person, sanctuary |
| 5th | warding bond, ray of enfeeblement |
| 9th | counterspell, mass healing word |
| 13th | confusion, dimension door |
| 17th | mass cure wounds, hold monster |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Godly Bulwark - As part of the Divine Bastion action, you can target a number of allies you can see: Grant them the same AC bonus and temporary hit points you gained from the Divine Bastion effect. Like Divine Bastion, the AC Bonus lasts one round, and the temp hit points last one minute.
Stand Tall - Grant a number of allies that you can see within 60 ft. of you: You generate a pool of hit points equal to five times your Paladin level, which you can disperse to allies nearby. While you and your allies have these temporary hit points, you cannot be knocked prone nor push or pulled in any direction.
Stalwart Aura
You must have a shield in one hand for this effect to be active.
At 7th level, your desire to protect generates a powerful aura, while you are not incapacitated. You, and all allies within 10ft gain a bonus to saving throws equal to half your Charisma modifier, rounded down (min. 1). It increases to 30ft range and raises the bonus to your full Charisma modifier at level 18.
Lay on Heart
At level 15, you can utilize your healing pool to a greater degree.
When you would use your Lay on Hands to heal, you can instead give allies temporary hit points, which last for eight (8) hours. Also, while the temporary hit points granted by this effect are on ally/allies, they gain advantage on saving throws against being charmed or frightened, along with resistance to necrotic.
Nirvana High Paladin
For one (1) minute, you plant yourself and remain steady as a banner of hope.
You generate an aura of 60ft centered on you:
- The first time an ally or a creature deigned friendly by you enters or ends their turn in your aura, they are healed 10 hit points, and if they are below half hit points, they gain an additional 10 temporary hit points.
- Allies and friendlies inside the aura are immune to being charmed or frightened, also gain a +2 bonus to AC.
Divine Bastion
Divine Bastion is a feature that replaces Divine Smite. When an enemy attacks you, you may expend a spell slot of 1st level or higher to increase your AC by half your Charisma modifier (rounded up), also you gain temporary hit points equal to five times the spell slot level used. The bonus to AC lasts the round, while the temp hit points last for one minute.
At level 11, the AC bonus increases to your full Charisma modifier.
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