Artificer
Base Class: Artificer

A master of gunpowder and blade, Gunbreakers are feared for their cunning and power. Their skill is unmatched by even the fiercest monster. What they lack in pure strength, they make up for in magical prowess. Slinging spells through their gun blade, allowing a simple slash to become a devastating spell combo

 

Spellslash

At 3rd level when choosing this class, any slash from a sword or gunsword can be enhanced by a spell using a spell slot.

CounterShot

At 5th level as a reaction upon being successfully attacked you can roll an attack die to shoot your attacker with your gun/gun blade. 

Spellslinger

At 7th level You can use all cantrips and 1st level spells as a bonus action.

Heavensward

When reaching 10th level one may choose to be holy or demonic. Being holy makes all physical attacks do radiant damage and have advantage against demonic and necromantic creatures. Being demonic makes all physical attacks do necrotic damage and have advantage against holy creatures. Both options get an additional 2d4 damage of their respective damage type with gunblades.

Demonic Heavensward

You are a Gunbreaker of darkness, you deal an additional 2d4 necrotic damage on all attacks using a gunsword. Additionally all physical attacks deal necrotic damage and you have advantage against holy beings.

Holy Heavensward

You are a Gunbreaker of the Light and deal additonal 2d4 radiant damage on all attacks made by a gunsword. Additionally all physical attacks deal radiant damage and you have advantage against demonic and necromantic enemies.

Heavensward Protection

At 15th level You gain an additional 2 AC and all damage is halved for one round. Additionally you deal double damage of your respective Heavensward damage type. You can do this once per long rest.

Gunsword Proficiency

Upon picking this class you are proficient with Gunswords

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