Base Class: Barbarian
Due to a demonic heritage, horrifying rituals or a strange curse, the powers of a Demon Lord flows through your veins. With you being able to channel this energy while raging.
Burning Fury
While raging your skin hardens and veins pump, increasing your durability. At 3rd level when you adopt this path, you gain resistance to fire and poison damage while in a rage.
Demon Lord/Augmented Rage
At 3rd level, when choosing this path, you must also decide which Demon Lord is the catalyst of your power. When activating each lord’s augmented rages you minorly change, in appearance, personality and features. When you use your augmented rage, you roll on a specific table of madness for your lord, gaining that madness until the end of your rage. When your augmented rage ends you gain a level of exhaustion. For example, if your lord is Orcus, you might grow a horn, hooves and/or have red skin.
Baphomet Augmented Rage
The Horned King. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow large iron bulls horns, additional body hair and bright red eyes, that lasts until your rage ends. While in this form, these horns grant you a gore attack and a charge attack, described below:
Gore. As a bonus action, you can ram your horns into a creature within 5ft dealing 1d8+STR. This damage increases to 2d8 at 8th level and 3d8 at 15th level. You use STR for this attack and are proficient with it.
Charge. If you move at least 10ft straight toward a target and then hit it with a gore attack, you can add an extra 1d8 to that attack. If the target is a creature, it then must succeed on an athletics or acrobatics check versus your athletics check, if the creature fails it is knocked prone.
|
d100 |
Flaw |
|
01–20 |
“My anger consumes me. I can’t be reasoned with when my rage has been stoked.” |
|
21–40 |
“I degenerate into beastly behaviour, seeming more like a wild animal than a thinking being.” |
|
41–60 |
“The world is my hunting ground. Others are my prey.” |
|
61–80 |
“Hate comes easily to me and explodes into rage.” |
|
81–00 |
“I see those who oppose me not as people, but as beasts meant to be preyed upon.” |
Demogorgon Augmented Rage
Master of Spiralling Depths. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow patches of scales, a suckered tentacle somewhere on your body, yellow eyes with an extra set of eyes above your current ones, that lasts until your rage ends. While in this form you gain the following abilities:
Tentacle. As an attack you can slam your tentacle against a creature within 10ft of you dealing 1d10 bludgeoning damage and the target has to make a (DC = 8 + proficiency bonus + Strength modifier) Constitution saving throw or have their hit point maximum reduced by an amount equal to the damage taken. This damage increases to 2d10 at 8th level and 3d10 at 15th level. You use STR for this attack and are proficient with it.
Gaze. As an action you can focus all 4 of your eyes on one creature that you can see within 30 feet of you. The target must make a (DC = 8 + proficiency bonus + Strength modifier) Wisdom saving throw or become frightened of you for 1 minute. The creature can remake the save at the end of each of its turns. At 8th level you can focus on 2 creatures when using this ability and at 15th level you can focus on 3 creatures.
|
d100 |
Flaw |
|
01–20 |
“Someone is plotting to kill me. I need to strike first to stop them!” |
|
21–40 |
“There is only one solution to my problems: kill them all!” |
|
41–60 |
“There is more than one mind inside my head.” |
|
61–80 |
“If you don’t agree with me, I’ll beat you into submission to get my way.” |
|
81–00 |
“I can’t allow anyone to touch anything that belongs to me. They might try to take it away from me!” |
Fraz-Urb’luu Augmented Rage
Lord of Illusions. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes your skin turn a stone grey, grow long pointy ears, dark hair and useless small bat wings, that lasts until your rage ends. Also, when you hit a creature with a melee attack you can force that creature to make a wisdom saving throw (DC = 8 + proficiency bonus + Strength modifier), if they fail then you can cause one of following charm-based effects:
Lie of Treachery. Upon failing the save, for 1 minute, the attacked creature views its allies as hostile adversaries and must act accordingly. In addition, it views any of its adversaries as allies, working with them as it would with any ally. The charmed creature can attempt to remake the save at the end of its turn, ending it on successful save. This effect uses your concentration.
Lie of Insanity. Upon failing the save, you can inflict an illusion that only the target can see. This illusion can be no larger than 20ft, otherwise it can trick any of the target's senses. The target rationalises all interactions with the illusion as if it were real. For example, if you make them see a dragon and they make an attack against the dragon, it will dodge out of the way to not be hurt by the attack or if you summon a bridge over a chasm then the target walks on it they would see the bridge break. This charm lasts for 1 minute and the target can attempt to remake the save at the end of it’s turn ending it on a successful save. This effect uses your concentration.
This ability can be used an amount of time equal to your proficiency bonus while in your augmented rage.
|
d100 |
Flaw |
|
01–20 |
“I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.” |
|
21–40 |
“I have intermittent hallucinations and fits of catatonia.” |
|
41–60 |
“My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” |
|
61–80 |
“I convince myself that things are true, even in the face of overwhelming evidence to the contrary.” |
|
81–00 |
“My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” |
Graz’zt Augmented Rage
Dark Prince. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow sharpened seductive features, dark metallic skin and your hair turns black, this lasts until your rage ends.
Teleport. While in this form you can use your bonus action to magically teleport, along with any equipment you are wearing or carrying, up to 30ft to an unoccupied space. This teleportation range increases to 60ft at 8th level and 120ft at 15th level. You can use this feature an amount of times equal to your proficiency bonus while in your augmented rage.
Dance, my Puppet. While raging, as a bonus action, you can force another creature within your teleportation range to make an athletics check against your own athletics check and if you check is higher then the target must immediately use its reaction to move up to its speed as you direct. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. You can use this feature once while in your augmented rage. The amount of times you can use this increases to 2 at 8th level and 3 at 15th level.
|
d100 |
Flaw |
|
01–20 |
“There is nothing in the world more important than me and my desires.” |
|
21–40 |
“Anyone who doesn’t do exactly what I say doesn’t deserve to live.” |
|
41–60 |
“Mine is the path of redemption. Anyone who says otherwise is intentionally misleading you.” |
|
61–80 |
“I will not rest until I have made someone else mine and doing so is more important to me than my own life — or the lives of others.” |
|
81–90 |
“My own pleasure is of paramount importance. Everything else, including social graces, is a triviality.” |
Juiblex Augmented Rage
Oozing Hunger. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage transforms you into an ooze, becoming a translucent and slime like version of yourself, this lasts until your rage ends. While in this form you still gain the benefits of any equipment worn or held. Your creature type changes to an Ooze gaining the following benefits:
Amorphous. You can move through a space as narrow as 1 inch wide without squeezing. Any equipment worn or held that cannot fit into a space is ejected into an unoccupied space within 5ft of you and you no longer gain the equipment’s benefits.
Corrosive Form. A creature that touches you or hits you with a melee attack while within 5 feet of you takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits you corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits you is destroyed after dealing damage. You can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Regeneration. You regain 5 hit points at the start of your turn unless you take fire or radiant damage between you turns. This regeneration continues if you are unconscious or even dead, as you can only die if you cannot regenerate at the start of your turn. The amount of regenerated hit points increases to 10 at 8th level and 15 and 15th level.
|
d100 |
Flaw |
|
01–20 |
“I must consume everything I can!” |
|
21–40 |
“I refuse to part with any of my possessions.” |
|
41–60 |
“I’ll do everything I can to get others to eat and drink beyond their normal limits.” |
|
61–80 |
“I must possess as many material goods as I can.” |
|
81–00 |
“My personality is irrelevant. I am defined by what I consume.” |
Orcus Augmented Rage
The Blood Lord. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage turns your skin red, transforms your legs into those of a goat and develops a distinct smell of undeath, this lasts until your rage ends. You can use your reaction to immediately reanimate a single creature you kill while in this form that is a challenge rating equal to half your level rounded down or lower and isn’t an undead or construct. The creature becomes undead, but uses the same stat block that it had when it was alive and as a bonus action on each of your turns, you can mentally command the creature you animated with this spell if the creature is within 120 feet. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. You can control this reanimated creature even while not in your augmented rage.
This creature remains in your control until it is reduced to 0 hp or until you use this ability on another creature where in both cases it returns to a corpse.
|
d100 |
Flaw |
|
01–20 |
“I often become withdrawn and moody, dwelling on the insufferable state of life.” |
|
21–40 |
“I am compelled to make the weak suffer.” |
|
41–60 |
“I have no compunction against tampering with the dead in my search to better understand death.” |
|
61–80 |
“I want to achieve the everlasting existence of undeath.” |
|
81–00 |
“I am awash in the awareness of life’s futility.” |
Yeenoghu Augmented Rage
Beast of Butchery. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow matted fur, red eyes, and a sharp toothed grin, this lasts until your rage ends. While in this form you magically charge your weapon transforming it into a magic weapon with the ability to cause one of four random effects, once per turn, if the attack hits (determined by the rolling of a 1d4):
On a 1 the attack deals an extra 1d10 of the weapons damage type. This damage increases to 2d10 at 8th level and 3d10 at 15th level.
On a 2 the target must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Constitution saving throw or be stunned until the start of your next turn.
On a 3 the target must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Strength saving throw or be pushed 5ft in a straight line away for you. At 8th level the target is pushed 10ft away and at 15th level it is pushed 15ft away.
On a 4 you must make a (DC = 8 + proficiency bonus + your Strength modifier) wisdom saving throw or hit yourself with your weapon instead of the target. At 8th level the damage of this attack includes an extra of the weapons damage die and at 15th level it includes 2 extra damage dice.
This ability lasts until the end of your rage.
|
d100 |
Flaw |
|
01–20 |
“I get caught up in the flow of anger and try to stoke others around me into forming an angry mob.” |
|
21–40 |
“The flesh of other intelligent creatures is delicious!” |
|
41–60 |
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.” |
|
61–80 |
“I hunger for the deaths of others and am constantly starting fights in the hope of seeing bloodshed.” |
|
81–00 |
“I keep trophies from the bodies I have slain, turning them into adornments.” |
Zuggtmoy Augmented Rage
Lady of Rot and Decay. Once per long rest, while raging, as an action you can activate your augmented rage. This rage makes you grow a thin veil of mycelium over your entire body and patches of lichen, this lasts until your rage ends. While in this form you release a 10ft radius cloud of spores centred on yourself. This cloud increases to a 20ft radius at 8th level and a 30ft radius at 15th level. These spores lasts for the duration of your rage and any flesh-and-blood creature (excluding yourself) that end its turn within the spore, must make a (DC = 8 + proficiency bonus + your Constitution modifier) Constitution saving throw or be covered in fungal growth and inflicted with a level of exhaustion. Each level failure of the save inflicts more growth and another level of exhaustion. If a creature of small or higher size dies to this effect it is transformed into a myconid sprout that serves you until it dies.
|
d100 |
Flaw |
|
01–20 |
“I see visions in the world around me that others do not.” |
|
21–40 |
“I periodically slip into a catatonic state, staring off into the distance for long stretches at a time.” |
|
41–60 |
“I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.” |
|
61–80 |
“My mind is slipping away, and my intelligence seems to wax and wane.” |
|
81–00 |
“I am constantly scratching at unseen fungal infections.” |
Ally of the Abyss
At 6th level your demonic powers have grown and some effects now appear even when you’re not raging. You now always have resistance to fire and poison damage and an immunity to these damage types while raging. Also, while raging you gain resistance to cold and lighting damage.
Fiendish Resistance
At 10th level, you’ve learnt how to focus your demonic abilities and now have advantage on saving throws against spells and other magical effects.
True Transformation
At 14th level, you have become one with your demonic power and are no longer able to contain your augmentations to just your rages. You must pick one madness from your lords list and permanently gain that feature. The physical features also transfer to your form without raging, but to a minor extent.
- You now gain access to all of your augmented rage features while in a regular rage.
- You now count as a humanoid and fiend (Demon).
- You gain immunity to the frightened condition and a unique skill specific to your demon lord.
Baphomet
Labyrinthine Recall. You can perfectly recall any path you have travelled and are immune to the maze spell.
Demogorgon
Beguiling Gaze. You can target an additional creature when using your Gaze action. This creature must make the same saving throw but if they fail instead of the fear effect they are stunned for 1 minute with the ability to remake the saving throw at the end of their turns.
Fraz-Urb’luu
Undetectable. You can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Graz’zt
Shapechanger. You can use your action to transform into a form that resembles an equal size humanoid, or back into your true form. Aside from your size, your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed.
Juiblex
Foul. Any creature, other than an ooze, that starts its turn within 10 feet of you must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Constitution saving throw or be poisoned until the start of the creature’s next turn.
Orcus
Creeping Death. As a bonus action you choose a point on the ground that you can see within 60 feet of you. A cylinder of swirling necrotic energy 30 feet tall and with a 10-foot radius rises from that point and lasts until the end of your next turn. Creatures in that area are vulnerable to necrotic damage.
Yeenoghu
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a melee attack.
Zuggtmoy
Pseudopod. As a bonus action you can make a melee attack against a creature dealing 2d8 poison damage.
Demon Lord/Augmented Rage
At 3rd level, when choosing this path, you must also decide which Demon Lord is the catalyst of your power. When activating each lord’s augmented rages you minorly change, in appearance, personality and features. When you use your augmented rage, you roll on a specific table of madness for your lord, gaining that madness until the end of your rage. When your augmented rage ends you gain a level of exhaustion. For example, if your lord is Orcus, you might grow a horn, hooves and/or have red skin.
Baphomet
The Horned King. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow large iron bulls horns, additional body hair and bright red eyes, that lasts until your rage ends. While in this form, these horns grant you a gore attack and a charge attack, described below:
Gore. As a bonus action, you can ram your horns into a creature within 5ft dealing 1d8+STR. This damage increases to 2d8 at 8th level and 3d8 at 15th level. You use STR for this attack and are proficient with it.
Charge. If you move at least 10ft straight toward a target and then hit it with a gore attack, you can add an extra 1d8 to that attack. If the target is a creature, it then must succeed on an athletics or acrobatics check versus your athletics check, if the creature fails it is knocked prone.
|
d100 |
Flaw |
|
01–20 |
“My anger consumes me. I can’t be reasoned with when my rage has been stoked.” |
|
21–40 |
“I degenerate into beastly behaviour, seeming more like a wild animal than a thinking being.” |
|
41–60 |
“The world is my hunting ground. Others are my prey.” |
|
61–80 |
“Hate comes easily to me and explodes into rage.” |
|
81–00 |
“I see those who oppose me not as people, but as beasts meant to be preyed upon.” |
Demogorgon
Master of Spiralling Depths. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow patches of scales, a suckered tentacle somewhere on your body, yellow eyes with an extra set of eyes above your current ones, that lasts until your rage ends. While in this form you gain the following abilities:
Tentacle. As an attack you can slam your tentacle against a creature within 10ft of you dealing 1d10 bludgeoning damage and the target has to make a (DC = 8 + proficiency bonus + Strength modifier) Constitution saving throw or have their hit point maximum reduced by an amount equal to the damage taken. This damage increases to 2d10 at 8th level and 3d10 at 15th level. You use STR for this attack and are proficient with it.
Gaze. As an action you can focus all 4 of your eyes on one creature that you can see within 30 feet of you. The target must make a (DC = 8 + proficiency bonus + Strength modifier) Wisdom saving throw or become frightened of you for 1 minute. The creature can remake the save at the end of each of its turns. At 8th level you can focus on 2 creatures when using this ability and at 15th level you can focus on 3 creatures.
|
d100 |
Flaw |
|
01–20 |
“Someone is plotting to kill me. I need to strike first to stop them!” |
|
21–40 |
“There is only one solution to my problems: kill them all!” |
|
41–60 |
“There is more than one mind inside my head.” |
|
61–80 |
“If you don’t agree with me, I’ll beat you into submission to get my way.” |
|
81–00 |
“I can’t allow anyone to touch anything that belongs to me. They might try to take it away from me!” |
Fraz-Urb'luu
Lord of Illusions. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes your skin turn a stone grey, grow long pointy ears, dark hair and useless small bat wings, that lasts until your rage ends. Also, when you hit a creature with a melee attack you can force that creature to make a wisdom saving throw (DC = 8 + proficiency bonus + Strength modifier), if they fail then you can cause one of following charm-based effects:
Lie of Treachery. Upon failing the save, for 1 minute, the attacked creature views its allies as hostile adversaries and must act accordingly. In addition, it views any of its adversaries as allies, working with them as it would with any ally. The charmed creature can attempt to remake the save at the end of its turn, ending it on successful save.
Lie of Insanity. Upon failing the save, you can inflict an illusion that only the target can see. This illusion can be no larger than 20ft, otherwise it can trick any of the target's senses. The target rationalises all interactions with the illusion as if it were real. For example, if you make them see a dragon and they make an attack against the dragon, it will dodge out of the way to not be hurt by the attack or if you summon a bridge over a chasm then the target walks on it they would see the bridge break. This charm lasts for 1 minute and the target can attempt to remake the save at the end of it’s turn ending it on a successful save.
This ability can be used an amount of time equal to your proficiency bonus while in your augmented rage.
|
d100 |
Flaw |
|
01–20 |
“I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.” |
|
21–40 |
“I have intermittent hallucinations and fits of catatonia.” |
|
41–60 |
“My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” |
|
61–80 |
“I convince myself that things are true, even in the face of overwhelming evidence to the contrary.” |
|
81–00 |
“My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” |
Graz'zt
Dark Prince. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow sharpened seductive features, dark metallic skin and your hair turns black, this lasts until your rage ends.
Teleport. While in this form you can use your bonus action to magically teleport, along with any equipment you are wearing or carrying, up to 30ft to an unoccupied space. This teleportation range increases to 60ft at 8th level and 120ft at 15th level. You can use this feature an amount of times equal to your proficiency bonus while in your augmented rage.
Dance, my Puppet. While raging, as a bonus action, you can force another creature within your teleportation range to make an athletics check against your own athletics check and if you check is higher then the target must immediately use its reaction to move up to its speed as you direct. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. This feature can be used an amount of times equal to your strength modifier while in your augmented rage.
|
d100 |
Flaw |
|
01–20 |
“There is nothing in the world more important than me and my desires.” |
|
21–40 |
“Anyone who doesn’t do exactly what I say doesn’t deserve to live.” |
|
41–60 |
“Mine is the path of redemption. Anyone who says otherwise is intentionally misleading you.” |
|
61–80 |
“I will not rest until I have made someone else mine and doing so is more important to me than my own life — or the lives of others.” |
|
81–90 |
“My own pleasure is of paramount importance. Everything else, including social graces, is a triviality.” |
Juiblex
Oozing Hunger. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage transforms you into an ooze, becoming a translucent and slime like version of yourself, this lasts until your rage ends. While in this form you still gain the benefits of any equipment worn or held. Your creature type changes to an Ooze gaining the following benefits:
Amorphous. You can move through a space as narrow as 1 inch wide without squeezing. Any equipment worn or held that cannot fit into a space is ejected into an unoccupied space within 5ft of you and you no longer gain the equipment’s benefits.
Corrosive Form. A creature that touches you or hits you with a melee attack while within 5 feet of you takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits you corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits you is destroyed after dealing damage. You can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Regeneration. You regain 5 hit points at the start of your turn unless you take fire or radiant damage between you turns. This regeneration continues if you are unconscious or even dead, as you can only die if you cannot regenerate at the start of your turn. The amount of regenerated hit points increases to 10 at 8th level and 15 and 15th level.
|
d100 |
Flaw |
|
01–20 |
“I must consume everything I can!” |
|
21–40 |
“I refuse to part with any of my possessions.” |
|
41–60 |
“I’ll do everything I can to get others to eat and drink beyond their normal limits.” |
|
61–80 |
“I must possess as many material goods as I can.” |
|
81–00 |
“My personality is irrelevant. I am defined by what I consume.” |
Orcus
The Blood Lord. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage turns your skin red, transforms your legs into those of a goat and develops a distinct smell of undeath, this lasts until your rage ends. You can use your reaction to immediately reanimate a single creature you kill while in this form that is a challenge rating equal to half your level rounded down or lower and isn’t an undead or construct. The creature becomes undead, but uses the same stat block that it had when it was alive and as a bonus action on each of your turns, you can mentally command the creature you animated with this spell if the creature is within 120 feet. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. You can control this reanimated creature even while not in your augmented rage.
This creature remains in your control until it is reduced to 0 hp or until you use this ability on another creature where in both cases it returns to a corpse.
|
d100 |
Flaw |
|
01–20 |
“I often become withdrawn and moody, dwelling on the insufferable state of life.” |
|
21–40 |
“I am compelled to make the weak suffer.” |
|
41–60 |
“I have no compunction against tampering with the dead in my search to better understand death.” |
|
61–80 |
“I want to achieve the everlasting existence of undeath.” |
|
81–00 |
“I am awash in the awareness of life’s futility.” |
Yeenoghu
Beast of Butchery. Once per long rest, while raging, as a bonus action you can activate your augmented rage. This rage makes you grow matted fur, red eyes, and a sharp toothed grin, this lasts until your rage ends. While in this form you magically charge your weapon transforming it into a magic weapon with the ability to cause one of four random effects, once per turn, if the attack hits (determined by the rolling of a 1d4):
On a 1 the attack deals an extra 1d10 of the weapons damage type. This damage increases to 2d10 at 8th level and 3d10 at 15th level.
On a 2 the target must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Constitution saving throw or be stunned until the start of your next turn.
On a 3 the target must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Strength saving throw or be pushed 5ft in a straight line away for you. At 8th level the target is pushed 10ft away and at 15th level it is pushed 15ft away.
On a 4 you must make a (DC = 8 + proficiency bonus + your Strength modifier) wisdom saving throw or hit yourself with your weapon instead of the target. At 8th level the damage of this attack includes an extra of the weapons damage die and at 15th level it includes 2 extra damage dice.
This ability lasts until the end of your rage.
|
d100 |
Flaw |
|
01–20 |
“I get caught up in the flow of anger and try to stoke others around me into forming an angry mob.” |
|
21–40 |
“The flesh of other intelligent creatures is delicious!” |
|
41–60 |
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.” |
|
61–80 |
“I hunger for the deaths of others and am constantly starting fights in the hope of seeing bloodshed.” |
|
81–00 |
“I keep trophies from the bodies I have slain, turning them into adornments.” |
Zuggtmoy
Lady of Rot and Decay. Once per long rest, while raging, as an action you can activate your augmented rage. This rage makes you grow a thin veil of mycelium over your entire body and patches of lichen, this lasts until your rage ends. While in this form you release a 10ft radius cloud of spores centred on yourself. This cloud increases to a 20ft radius at 8th level and a 30ft radius at 15th level. These spores lasts for the duration of your rage and any flesh-and-blood creature (excluding yourself) that end its turn within the spore, must make a (DC = 8 + proficiency bonus + your Constitution modifier) Constitution saving throw or be covered in fungal growth and inflicted with a level of exhaustion. Each level failure of the save inflicts more growth and another level of exhaustion. If a creature of small or higher size dies to this effect it is transformed into a myconid sprout that serves you until it dies.
|
d100 |
Flaw |
|
01–20 |
“I see visions in the world around me that others do not.” |
|
21–40 |
“I periodically slip into a catatonic state, staring off into the distance for long stretches at a time.” |
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41–60 |
“I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.” |
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61–80 |
“My mind is slipping away, and my intelligence seems to wax and wane.” |
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81–00 |
“I am constantly scratching at unseen fungal infections.” |
Ally of the Abyss
At 6th level your demonic powers have grown and some effects now appear even when you’re not raging. You now always have resistance to fire and poison damage and an immunity to these damage types while raging. Also, while raging you gain resistance to cold and lighting damage.
Fiendish Resistance
At 10th level, you’ve learnt how to focus your demonic abilities and now have advantage on saving throws against spells and other magical effects.
True Transformation
At 14th level, you have become one with your demonic power and are no longer able to contain your augmentations to just your rages. You must pick one madness from your lords list and permanently gain that feature. The physical features also transfer to your form without raging, but to a minor extent.
- You now gain access to all of your augmented rage features while in a regular rage.
- You now count as a humanoid and fiend (Demon).
- You gain immunity to the frightened condition and a unique skill specific to your demon lord.
Baphomet
Labyrinthine Recall. You can perfectly recall any path you have travelled and are immune to the maze spell.
Demogorgon
- Beguiling Gaze. You can target an additional creature when using your Gaze action. This creature must make the same saving throw but if they fail instead of the fear effect they are stunned for 1 minute with the ability to remake the saving throw at the end of their turns.
Fraz-Urb’luu
Undetectable. You can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Graz’zt
Shapechanger. You can use your action to transform into a form that resembles an equal size humanoid, or back into your true form. Aside from your size, your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed.
Juiblex
Foul. Any creature, other than an ooze, that starts its turn within 10 feet of you must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Constitution saving throw or be poisoned until the start of the creature’s next turn.
Orcus
Creeping Death. As a bonus action you choose a point on the ground that you can see within 60 feet of you. A cylinder of swirling necrotic energy 30 feet tall and with a 5-foot radius rises from that point and lasts until the end of your next turn. Creatures in that area are vulnerable to necrotic damage.
Yeenoghu
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a melee attack.
Zuggtmoy
Pseudopod. As a bonus action you can make a melee attack against a creature dealing 2d8 poison damage.
Beguiling Gaze
You can target an additional creature when using your Gaze action. This creature must make the same saving throw but if they fail instead of the fear effect they are stunned for 1 minute with the ability to remake the saving throw at the end of their turns.
Creeping Death
As a bonus action you choose a point on the ground that you can see within 60 feet of you. A cylinder of swirling necrotic energy 30 feet tall and with a 5-foot radius rises from that point and lasts until the end of your next turn. Creatures in that area are vulnerable to necrotic damage.
Foul
Any creature, other than an ooze, that starts its turn within 10 feet of you must succeed on a (DC = 8 + proficiency bonus + your Strength modifier) Constitution saving throw or be poisoned until the start of the creature’s next turn.
Labyrinthine Recall
You can perfectly recall any path you have travelled and are immune to the maze spell.
Pseudopod
As a bonus action you can make a melee attack against a creature dealing 1d8 burgeoning damage and 2d8 poison damage.
Rampage
When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a melee attack.
Shapechanger
You can use your action to transform into a form that resembles an equal size humanoid, or back into your true form. Aside from your size, your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed.
Undetectable
You can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
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