Base Class: Rogue
The hidden assassins of Hell, the Shadowmasters serve Moloch and excel at stealth and disguise and poison.
Moloch is the Lord of Styx, the City of Lies.
He strives to rule Hell through subterfuge, deceit, and trickery. His illriggers are assassins, striking from the shadows or using deception to earn high-ranking positions close to powerful rulers. Many Shadowmasters run networks of spies and assassins who have no idea of the infernal provenance of their master.
Tenets of Shadow
The Shadowmasters swear an oath to Moloch when they join the Order of Desolation. The oath commits them to serve Moloch’s foes as allies before revealing themselves as enemies.
Plans Within Plans: My enemies must never discover my true goals. I will sacrifice myself to protect my schemes.
Create Chaos: Disorder is my goal. Where there is peace, I will create strife. Where there is certainty, I will create doubt. If there is war, it must never end.
Power in Patience: I will study my enemy. I will prepare, research, slowly build trust, so that my loyalty is unquestioned and any thought of my betraying my lord unthinkable.
Hesitation Is Failure: I am perfectly willing and able to kill swiftly and efficiently should the need arise. I may rely on agents, but when the opportunity presents itself I will kill without hesitation.
The Shadowmasters are sworn not to reveal themselves and to take their own lives before betraying their true allegiance. Many Shadowmasters have elaborate plans ready for their own assassination so that, should someone get close to discovering their true identity, they will be killed by their own assassins, preserving the truth. Of course, these killers have no idea who they were really working for…
Contact with Moloch
Moloch’s elite assassins must be able to survive to get close to their enemies and quickly eliminate them. You gain proficiency with Poison Kit.
Invoke Authority: Fade. As an action, you canbecome invisible and can, as part of this action,attempt to take the Hide action. The invisibilityends after 1 minute or if you make an attack orcast a spell.
Invoke Authority: Moloch’s Blessing. As a bonus action, you can apply poison to your weapons, provided you have a poison to apply.
Invoke Authority can only be used 1/long rest
Dagger Adept
Your training makes you skilled with certain light
weapons. While two-weapon fighting with daggers and/or sickles, you can add your ability modifier to the damage of the second attack, and you can draw or stow two daggers or sickles when you would normally be able to draw or stow only one.
At 5th level, your daggers and sickles do 1d6 damage. At 11th level, your daggers and sickles do 1d8 damage. At 17th level, your daggers and sickles do 1d10 damage.
Only a Memory
Starting at 9th level, your mastery of shadow grants you advantage on Dexterity (Stealth) checks when taking the Hide action, and Hide becomes a bonus action for you.
Shadowkiller
At 13th level, you gain darkvision and can see normally in magical darkness. In addition you can see the exact location of any creatures within 60 feet (if you already have darkvision add 60 feet) using illusion spells to obfuscate their location, such as blur, mirror image, or invisibility.
Shadowform
Starting at 17th level, as an action, you can become a greater shadow for 1 minute.
You gain damage resistance to acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing damage. You gain Incorporeal Movement and a flying speed of 50 feet. You can move through other creatures and objects as if they were difficult terrain.
You take 5 (1d10) force damage if you end your turn inside an object. Your weapon attacks deal necrotic damage,and successful attacks drain 1d4 Strength from the target. If this drain reduces the target’s Strength to 0, it dies. Otherwise, the drain lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. You cannot use this feature again until you complete a long rest.
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