Warlock
Base Class: Warlock

You have formed a pact with a draconic entity. Dragons typically allow a person to form a pact with them in exchange for some sort of favour, or just for their amusement, especially if they are prone to boredom. The dragon might be mostly unaware of your existence or entirely indifferent to you, but the abilities you have learned allow you to draw your magic from them.

Dragon Kind

You choose your patron’s kind or determine it randomly, using the dragon kind table.

d6 Kind
1 Copper Dragon
2 Bronze Dragon
3 Brass Dragon
4 Steel Dragon
5 Gold Dragon
6 Silver Dragon
Brass Dragon

Your patron is an Ancient Brass Dragon.

Bronze Dragon

Your patron is an Ancient Bronze Dragon.

Copper Dragon

Your patron in an Ancient Copper Dragon.

Gold Dragon

Your patron is an Ancient Gold Dragon.

Silver Dragon

Your patron is an Ancient Silver Dragon.

Steel Dragon

Your patron is an Ancient Steel Dragon.

Expanded Spell List

1st-level Draconic feature

The Draconic lets you choose from an expanded list of spells when you learn a warlock spell. The Draconic Expanded Spells table shows the dragon spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind.

Spell Level Dragon Spells Copper Dragon Spells Bronze Dragon Spells Brass Dragon Spells Steel Dragon Spells Gold Dragon Spells Silver Dragon Spells
 1st Cure Wounds Tasha's Caustic Brew Create/Destroy Water Sleep Speak With Animals Bless Ice Knife
 2nd Dragon's Breath Lesser Restoration Detect Thoughts Suggestion Protection from Poison Heat Metal Beacon of Hope
 3rd Elemental Weapon Mass Healing Word Lightning Bolt Melf's Minute Meteors Plant Growth Fireball Wind Wall
 4th Polymorph Stone Shape Control Water Confusion  Grasping Vine Wall of Fire  Ice Storm
 5th Mass Cure Wounds Greater Restoration Destructive Wave Dream Cloudkill Geas  Cone of Cold
 9th Shapechange        

Wings of the Wyrm

As a bonus action, you can manifest spectral draconic wings to give yourself a flying speed of 40 feet that lasts for 1 minute, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.

Draconic Resistance

6th-level Draconic feature

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Draconic Resistance (Brass)

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Draconic Resistance (Bronze)

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Draconic Resistance (Copper)

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Draconic Resistance (Gold)

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Draconic Resistance (Steel)

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Draconic Resistance (White)

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).

Winged Ward

10th-level Draconic feature

You learn to magically ward yourself against an attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. This ward appears to be a set of spectral draconic wings that extend out of your back wrapping around your form to protect you from the incoming attack.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Additionally, whenever a creature deals the type of damage that you are resistant to because of your pact, you may use your reaction to force the creature to take the same amount of damage that you do.

Once you use this feature, you can’t use it again until you finish a short or long rest.

A Drake's Presence

14th-level Draconic feature

At 14th level, you channel the presence of your draconic patron, and gain the ability to influence a creature’s mind. You can use your action to draw on this power and exude an aura of awe to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

You may do this once per short rest.

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