Base Class: Warlock
Your pact is made with a being of pure nature and primal intuition that resides in the Beastlands. The motivations of these creatures are enigmatic, but always tend towards preserving nature and establishing themselves as the alpha archbeast. Most warlocks of this orientation tend towards the fringes of society, being involved with druidic circles and hunting tribes.
Expanded Spell List
The Archbeast lets you choose from this expanded list of spells when you learn a warlock spell.
Archbeast Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | animal friendship, speak with animals |
| 2nd | enhance ability, locate animals or plants |
| 3rd | conjure animals, protection from energy |
| 4th | dominate beast, polymorph |
| 5th | awaken, geas |
Beastial Resilience
At 1st level, your pact grants you superior toughness, and you gain an extra hit point per level in this class.
Animalistic Instinct
At 1st level, you have primal instincts and senses on par with the most dangerous beasts. You gain proficiency in Animal Handling, Insight, Perception, and Survival.
Wild Visage
Upon reaching 6th level, you become able to embody a beast, being able to cast a lasting version of primal savagery once per combat as a bonus action. Your speed is increased by 10 ft. while in this state, and you get the benefits on every unarmed melee attack. This feature lasts a minute,
Master of the Hunt
Upon reaching 10th level, your tenacious ferocity knows no bounds. Upon successfully landing a blow on a creature, you gain advantage on any further attacks made against this creature. This does not affect their saves against spells or similar affects. Any imposed disadvantage still negates this effect.
Unleash the Beast
Starting at 14th level, the anger of the archbeast fully encompasses you, and you can utilize polymorph as an action at will a number of times equal to your CHA modifier on yourself.
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