Base Class: Wizard
As a documenter you focus on preserving all sorts of things. Your spellbook is full of dried claws and pickled parts of creatures and plants. You find nothing naturally wrong with undead, and often create undead when a creature must be killed. At level two this has 1 use per long rest. At level 5, 2. At level 8, 3. At level 15, 4.
Preservation Savant
Beginning when you select this school at 2nd level, the gold and time you must take to copy an abjuration spell into your spell into your spellbook is halved.
Preserve Power
You've learned how to store a bit of every enemy you kill inside of you. Whenever you kill a creature with a spell or weapon attack, choose one proficiency, resistance, or immunity your foe had. You gain that skill until you use this again or you finish a long rest. At level 2 this has 1 use per long rest. At level 5, 2. At level 8, 3. At level 15, 4.
Preserved Moment
You alter the world to your will, recreating a moment that has since past. You can set back the clock by up to 12 hours, and if you tell anyone about their fate you can give them advantage on a check/saving throw, if your DM deems so.
Preserving Energy
You have a well of protective energy you can call upon, which is 80 temporary hit points. You can touch a creature, giving them some of it. Used up energy recharges after a long rest.
Ultimate Preservation
Once per long rest, when a creature dies within your sight, you can bring them back to full health, with all stats and spell slot uses restored.
At level 18 you can use this twice a long rest.
Comments