Warlock
Base Class: Warlock

Dragons that are more than 1000 years old, called elder dragons or Greatwyrms, are immensely powerful and magical creatures. Those that choose to lend their magic more often than not have a plan roiling around in their heads - transforming a mortal creature into someone to work their machinations through. Beings who take up this draconic pact often begin manifesting draconic attributes and immense magical power in turn.

Expanded Spell List

Your patron allows you to choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.

Draconic Spells

Spell Level Spells
1st Magic Missile, Thunderwave
2nd Flame Blade, Acid Arrow
3rd Fireball, Lightning Bolt
4th Ice Storm, Wall of Fire
5th Cloudkill, Arcane Hand (In the shape of a Dragon's Claw)

 

Draconic Patron

You gain your power from a specific kind of dragon. Choose your patron's kind from the following list, or determine it randomly.

Amethyst Dragon

Your Patron is an Amethyst Dragon, and its breath weapon's Damage Type is Force.

Black Dragon

Your Patron is a Black Dragon, and its breath weapon's Damage Type is Acid.

Blue Dragon

Your Patron is a Blue Dragon, and its breath weapon's Damage Type is Lightning.

Brass Dragon

Your Patron is a Brass Dragon, and its breath weapon's Damage Type is fire.

Bronze Dragon

Your Patron is a Bronze Dragon, and its breath weapon's Damage Type is Lightning.

Copper Dragon

Your Patron is a Copper Dragon, and its breath weapon's Damage Type is Acid.

Crystal Dragon

Your Patron is a Crystal Dragon, and its breath weapon's Damage Type is Radiant.

Emerald Dragon

Your Patron is an Emerald Dragon, and its breath weapon's Damage Type is Psychic.

Gold Dragon

Your Patron is a Gold Dragon, and its breath weapon's Damage Type is Fire.

Green Dragon

Your Patron is a Green Dragon, and its breath weapon's Damage Type is Poison.

Red Dragon

Your Patron is a Red Dragon, and its breath weapon's Damage Type is Fire.

Sapphire Dragon

Your Patron is a Sapphire Dragon, and its breath weapon's Damage Type is Thunder.

Silver Dragon

Your Patron is a Silver Dragon, and its breath weapon's Damage Type is Cold.

Topaz Dragon

Your Patron is a Topaz Dragon, and its breath weapon's Damage Type is Necrotic.

White Dragon

Your Patron is a White Dragon, and its breath weapon's Damage Type is Cold.

Draconic Majesty

At 1st level, you are imbued with magical draconic power.

This power is represented by your Draconic Majesty dice, which is a d8 - you have a number of d8's equal to your Proficiency bonus. A Draconic Majesty die is expended when you use it, and you regain expended dice depending on which kind of rest you take: you regain two dice when you finish a Short Rest, and you regain all dice when you finish a Long Rest. 

Some features that use your Draconic Majesty dice deal damage - the damage dealt by your Draconic Majesty dice is of the same type as your Draconic Patron's Breath Weapon. If an ability requires the target to make a saving throw, the DC of that saving throw equals your Warlock Spell Save DC.

Destructive Breath

As an action, you can expend and roll any number of your Draconic Majesty dice. Each creature in a 15 ft. cone must make a Dexterity saving throw. On a failure, a creature takes damage equal to the total rolled + your Charisma Modifier (minimum 1), or half as much on a success. The size of this cone increases to 30 ft. at 11th level.

Elemental Power

Whenever you hit a creature with a weapon or spell attack, you can choose to roll a Draconic Majesty die, and deal extra damage of your Patron's type equal to the number rolled.

Great Resilience

At the beginning of your turn, you can choose to expend and roll a Draconic Majesty die (no action required), and gain temporary hit points equal to the number rolled.

Attribute of the Wyrm

Also at 1st level, you can gain draconic attributes for a short amount of time. 

Whenever you expend one or more of your Draconic Majesty dice, you can choose to gain one of the following attributes. Otherwise, you can choose to expend a Draconic Majesty Die on your turn as an action to gain an attribute. Each attribute lasts for 10 minutes, and you can only have one of these attributes active at a time.

Amphithere's Wings

You gain a flying speed equal to your walking speed.

Claws of the Drake

As a bonus action on your turn, you can make an unarmed strike with a set of razor-sharp claws.

This unarmed strike deals 1d6 slashing damage on a hit, and uses your Charisma modifier for its attack and damage rolls. When you reach 11th level, the damage die for this unarmed strike becomes a d10.

Scales of the Wyvern

You gain a bonus to your AC equal to half your proficiency bonus +1.

Majestic Mind

Starting at 6th level, you gain the presence and mind of a dragon. 

At the beginning of your turn, you can choose to expend one of your Draconic Majesty dice (no action required) to give yourself advantage on Charisma and Wisdom ability checks for the next 10 minutes.

If you make a saving throw during this time, you can choose to roll the expended die, and add it to the total for the saving throw - you can do this after you know the result of the roll, but before you know if you succeed or fail. You can only do this with one saving throw you make during this time.

Greater Attributes

Starting at 10th level, you have gotten accustomed to your Attribute of the Wyrmling feature. 

When you choose to expend a Draconic Majesty die as an action to grant yourself one of your Attributes, you can use a bonus action instead.

Elder Majesty

At 14th level, you gain the legendary aura of resilience that a dragon possesses.

Whenever you fail a saving throw, you can choose to succeed instead. You can use this feature once, and regain the ability to use this when you finish a long rest. 

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