Artificer
Base Class: Artificer

the Aviator is defined by a desire to fly over all else. they soar across the battlefield and rush to the aid of their friends.  

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency in leatherworker’s tools if you are using leather wings or woodcarver's tools . If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Aviator Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Aviator Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you can prepare.

 

Arificer Level Aviator Spells
3rd Expeditious Retreat, Feather Fall
5th Dust Devil , Gust of Wind
9th Haste, Wind Wall
13th Freedom of Movement, Storm Sphere
17th Control Winds, Steel Wind Strike

 

Flying Apparatus

Starting at 3rd level, Your perseverance and ingenuity has reached new heights by allowing you to create a flying machine. As a bonus action you can activate or deactivate your apparatus. Additionally, when falling you can activate your apparatus as a reaction.

  • wood wings
    • While activated you gain a flying speed of 30 feet, if you end your turn without moving you will start to decent at 20 feet a round. The device can remain activated for a number of minutes equal to your level in this class times 10. You regain any expended time when you finish a long rest.
    • while on the ground you can use your bonus action to command your wings to form a shield in your offhand granting a +2 to AC
  • Leather wings
    • While activated you gain a flying speed of 40 feet and can hover. The device can remain activated for a number of minutes equal to your level in this class times 15. You regain any expended time when you finish a short or long rest.

 

Death from Above

Having spent time mastering the art of aerial combat, you now know how to deal precise and devastating attacks. When attacking an enemy that you are at least 10 feet above, you gain advantage on the attack roll. If that attack hits, you deal an additional die of that attacks damage. You may gain the benefits of this ability once per turn. 

Extra Attack

5th-level Aviator feature

You can attack twice, rather than once, whenever you take the Attack action on your turn.

Arcane Propulsion

Through countless hours of tinkering and practice, you have developed a technique that employs extreme speed with devastating results. As an action while your flying contraption is activated, or as part of the bonus action used to active your device, you can choose to immediately move up to 60 feet in a straight line without provoking opportunity attacks. When you move in this way, creatures within 5 feet of where you began your movement, and any creature within 5 feet of the path you took, must make a Strength saving throw against your spell save DC. On a failed save, those creatures take 6d6 thunder damage and are knocked prone. On a successful save, creatures take half damage and are not knocked prone.

Once you use this ability, you must complete a long rest before using it again, or until you expend a spell slot of 3rd level or higher.

Master of the Skies

You are a master of the skies, faster than the speed of sound, and just as destructive as a sonic boom. You gain the following improvements:

  • you have improved your Flying Apparatus's  fuel source, it can now remain activated for a number of minutes equal to your level in this class times 15 if you have wooden wings or by 20 if you have leather wings.
  • While airborne, all opportunity attacks against you have disadvantage.
  • You regain the use of your Arcane Propulsion ability on a short or long rest.
  • Your flying machine can be infused one addition infusion.
  • if you have leather wings You can attack three times, rather than twice, whenever you take the Attack action on your turn.

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