Bard
Base Class: Bard

Heva and the people of Borean

Heva is the continent representing the element of Air and home to the people of Boreas. The people of Heva Live the highest of all, In the clouds. These folk found a way to disconnect their lives from the earth below, into the sky, Many cities build into the air into giant floating masses. Souring true the air in giant airships. The people of Heva are known for their great air-bound combat and their domination over the skies of Ertha, as it is known as the continent of freedom

The Borean people are carefree, love their freedom, and their continent. This has given them the amazing ability to sour true the air of Heva without needing any wings or an airship. These are truly the people of the free, unbound by any worthy troubles. 

Bonus Proficiencies and risistance

When you join the College of Borean at 3rd level, You gain proficiency with two more skills of your choice and a resistance to force damage

Distracting Words

Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, and impose a disadvantage on the creature's current roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.

Blessing of the sky

Your following to the teachings of Borrean grants you the following abilities. 

-Advantage on perception throws. 

-The feeling of the wind
You gain the ability to sense Movements and details otherwise unnoticeable by sight or hearing. By expanding a slot, you focus on the surroundings and any slight vibration in the wind. You can feel the wind up to a 120 feet radius, anything detected by the change and vibrations in the wind will give you insight into whatever entity is giving off these signals.
This effect requires concentration and lasts for 15 minutes.

When used in battle, the feeling of the wind grants you the ability to sense oncoming attacks, By expending a slot as a Bonus action, you can sense any attack coming your way, and grants you an advantage on ability checks made against spells, and disadvantage on creatures making a melee attack on you. 

Force of the four winds

Starting at 14th level, as a bonus action you can choose to push your target back by 10ft.

College Of Borean Image

Comments

Posts Quoted:
Reply
Clear All Quotes