Base Class: Monk
Level three
When you choose the Torment Monk tradition you gain Infernal Arts.
The Focused fireball: as a bonus action, spend 2 ki points to throw a small, focused fireball that changes with your damage output as a monk. 2d4+dexterity damage at levels 3 and 4, 3d4 for levels 5 through 11, 4d4 for levels 12 through 16, 5d4 for levels 17 through 20. (damages a 15×15 ft square)
Infernal flurry of blows: spend 2 ki points instead of 1 and ad 1d4 fire damage to each punch in your flurry of blows. (Added to all hand to hand attacks for one round)
Spend 2 ki points to cast devil's sight as a bonus action.
Duet of fury. As a free action spend 2 ki points to separate your body and soul for one round, your body gets movement, action and bonus action, your soul gets movement action and bonus action. Your soul takes damage it automatically returns to the host body.
Level six
As a bonus action spend 3 ki points to cover your body in infernal fire for one minute. All attacks against you inflict an extra 1d4 fire damage on your attackers when in melee range. Your attacks do an extra 1d4 fire damage. Critical attacks by you deal the normal 2d4 and light target creature on fire, it takes an action for the creature to put the fire out.
Level eleven
Spend 3 ki points to add 1d8 fire damage to monk weapon attacks. Lasts one minute.
Level seventeen
Hell to pay: spend five ki points and one attack action to send hellfire from you to your enemy and cascading to any adjacent enemies within a 20ft diameter around the PC. 10d6 fire damage to anyone who fails the dexterity saving throw (10+dexterity+proficiency).
Playing an Order of Torment monk.
Mesephune is the collector of souls, he is a truly diabolical fiend. As such there are a number of ways to play a character in his service. Maybe you were given to the monastery to pay a debt, maybe you're trying to work off a loved one's soul debt or a spouses. Or maybe you believe in Mesephune’s desire to kill all gods, maybe you're just a complete bastard. Or you infiltrated their monastery and are reporting back to your true master. You're not limited by what the class appears to be.
Infernal Flurry of Blows
Spend 2 ki points instead of one to add 1d4 fire damage to each of your unarmed strikes in a flurry of blows
Focused Fireball
Send a fireball that does 2d6 fire damage for a 15ft by 15ft square. Creatures in target area can escape with half damage if they beat a DC of 8+dexterity+proficiency.
Devil's sight
spend 2 ki points to use the Devil's sight spell
Body and Soul
Spend 2 ki points to separate your body and soul. Your pc gets movement, action and bonus action. and so does your soul. Until your soul takes damage, it shares your initiative and stats, has movement, action and bonus action until it takes damage. If your soul takes damage it returns to your body. Until it takes damage, it is an obscured creature, hits are at disadvantage.
Infernal Torment
Spend 3 ki points to cover your body in hellfire. Enemies take 2d6 fire damage when attacking, their critical hits catch them on fire and 2d6 fire damage per round until they sacrifice an action to put the fire out.
Reign Hellfire
Spend 5 ki points to hit a creature with an unarmed strike. Unarmed strike does normal damage (1d10) plus 10d10 fire damage. If there are adjacent enemies to target creature (within 20ft) they also take 10d10 fire damage as your infernal fire travels between all enemy creature within a 20ft radius of initial target creature.
Infernal Rage
Spend 3 ki points to add 1d8 fire damage to your melee weapon attacks for one minute. Effect ends if you take damage and can't beat the 8+wisdom+proficiency saving throw to maintain concentration.
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