Base Class: Paladin
Standing against a handful of orcs, a graceful male tiefling, lithe and clad in a cape of flowing indigo, holds his rapier at the ready. Behind the tiefling lie a mother and her daughter, survivors of a ransacked caravan, both weeping openly, fearing for their survival. With a word and a prayer, a soft pink-violet radiance begins to stream from the tiefling, bringing a supernatural sense of love and comfort to the mother and the child. Strangely, the orcs, as well, seem to be calmed by this profound feeling of love, their rage dying, slowly sheathing their weapons and leaving their would-be victims undisturbed.
A female halfling clad in a simple floral dress and chain mail looks upon the grizzled and stoic town guard captain with a gaze full of knowing sympathy. "It's alright," she intones as she approaches, "I can help you find your lost love, and none but us need hear of him."
Wielding a tall poleaxe adorned with a banner the color of love, a human female holds back a riotous horde of hobgoblins. As one leaps from the shadows to her side, she wheels around, extends a hand, and flashes it a warm smile. Rays of brilliant violet, red, and pink light burst from her outstretched hand, and her would-be assassin finds himself blinded by the light of love.
Love is the foundation on which all life, all civilization is built, and is the wellspring from which comes all art and song. To have love is to know true beauty and serenity of a kind that every being seeks to achieve, from gods to kobolds. As with all things of worth, though, love takes work, and when the myriad forces of discord and injustice align themselves against it, love needs able-bodied defenders.
Known as Knights of the Lilac Order or Rose Paladins, paladins that take the Oath of Love do so out of a desire to aid and protect all sentient beings, particularly those whose affections (be they romantic, familial, or even idealistic) have been placed in jeopardy through the forces of disharmony that challenge the world.
Tenants
Fidelity. Be an exemplar of true love in your word and deeds. Do not allow the power of love to be used to harm others unjustly.
Fight for Love. More precious than riches, fame, or glory true love is the font from which that all good in the world springs. When you find love, whether your own or in others, do all that you can to protect, preserve, and enrich it.
Love is Love. Appreciate all forms of love, so long as the expression of love does not unjustly harm others. Love of land or ideals, is just as valid as love for another person, even if you disagree on a personal level, find it within yourself to respect the sentiment.
Life Begets Love, Love Begets Life. All life is born of love of one sort or another, weak or strong, good or evil, dedicated or of mere convenience - and all life has the potential to bring more love into the world. Do not end life without pressing reason, as an ended life cannot bring more love into the world.
Prove Love. Many doubt the power of love, or even the existence of real, true love. To these people and others, be as love itself and inspire love in all things, of all things. Be the proof of love that they require.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Passionate Protection. As an action, the passion you exude emboldens your nearby allies with a sense of protection, granting them the resolve to push through whatever hardship they face. For the next minute, allies within a 15 ft. radius of you have advantage on saving throws to resist becoming frightened and whenever they take damage, that damage is reduce by a number equal to your proficiency bonus. Additionally, you may use your bonus action to allow any creature that is within 15 feet of you to re-attempt the saving throw to a corresponding charmed effect, adding your Charisma modifier (with a minimum bonus of + 1) to the result of their roll.
Dazzling Beauty. Your grace and beauty sparkles with each dazzling step that you take. You charge forward with magical grace, entrancing foes left in your wake. As a bonus action, until the start of your next turn, you ignore difficult terrain, don't provoke attacks of opportunity, and are able to move across the surface of water. The first time creatures of your choice are within a 10 ft. radius of you during your turn, they must make a Wisdom saving throw. On a failure, the creature can't take reactions until the start of your next turn and are *dazzled* for the next minute A creature that is *dazzled* has the following effects; suffers - 1d4 to all Wisdom saving throws and Wisdom (Perception) checks, and -2 to their passive perception. At the end of a *dazzled* creature's turn, the target can make another Wisdom saving throw. On a success, the *dazzled* effect ends on the creature.
Additionally, until you finish your next short or long rest, you gain advantage on all Persuasion and Performance checks.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
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3rd |
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5th |
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9th |
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13th |
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17th |
Sense Ardor
Starting at 3rd level, you may expend one use of your Divine Sense feature as an action to inherently know the general nature of the love life of a specific creature with an Intelligence score of at least 8 within 60 feet of you. This knowledge includes details such as approximately how many years their most recent relationship has lasted, how long since their last major relationship, their romantic predilections, vague gossip, and other similar information.
Aura of Affection
Starting at 7th level, you can channel the affection you feel for all things and can magically draw others away from peril to you for caring and protection. As a reaction, when an ally within 10 feet of you takes damage, you may reduce that damage by half and teleport them to a space within 5 feet of you.
At 18th level, the range of this aura affects allies within 30 feet of you.
Passion's Kindness
Beginning at 15th level, the love you feel streams off of you in a miasma, and other creatures find it hard to wish you harm. The first time each round that you are attacked in melee by a creature capable of being charmed, the creature must first succeed on a Charisma saving throw against your spell save DC. If the creature fails, the attack automatically misses you. If the creature succeeds, it rolls its attack as normal.
Endless Devotion
At 20th level, you carry within you the radiance of truest love, and can release it into the world through your spiritually open heart. As an action, for the next minute, bright light shines from you in a 15-foot radius, and dim light shines for an additional 15 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, that creature must succeed on a Wisdom saving throw against your spell save DC or be charmed by you for one minute or until it takes damage, repeating this save at the end of each of its turns. A creature that saves against this effect may not be subjected to it for 24 hours.
In addition, creatures that are immune to being charmed that are in the bright or dim light from this ability, are not immune to being charmed by you. Instead they get advantage on saving throws to resist being charmed by you.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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