Base Class: Wizard
Elves have a special connection to the Weave and are able to manipulate it directly. This direct manipulation of the Weave is known as High Magic. The elves have been using High Magic since before the days of Cormanthor. Having learned magic after the elven tradition, your skill and artistry with spells is unsurpassed by the techniques taught among lesser races.
An elf wizard character may choose this Arcane Tradition at 2nd level. Drow elves are barred from choosing this arcane tradition.
Spell Cleave
Starting at 2nd level, you are able to discern and separate the threads from which spells are woven. When you have two empty hands and you cast a spell with a cone, cube, line, or sphere area of effect that has your space as the point of origin, you can use a bonus action to cleave, or split, the area of effect into two smaller, separate areas of effect. The areas of effect must be manifest in increments of 5 feet. For example, thunderwave has a range of Self (15-foot cube). The range covers 9 squares of terrain (or 3x3 squares), but it can be split into two lesser cubes, as long as the total area affected does not exceed the range described in the spell. So thunderwave can be split to cast two 10-foot cubes (2 cubes of 2x2 squares), totaling 8 squares of effected terrain. The shape of the smaller areas of effect must be the same shape described in the range of the spell. A cone becomes two smaller cones, and cube becomes two smaller cubes, etc. The damage dealt from the spell remains the same.
Magic Adept
Starting at 6th level, using an arcane focus, you can cast a spell without one of either a verbal or semantic component. The spell requires full concentration to cast, leaving you without reaction or movement during the round. Cannot be used with ritual magic and cannot be combined with Spell Cleave or Mastery of Focus.
Mastery of Focus
At 10th level your understanding of the fundamentals of magic is so complete that you can focus your spells as you cast them and intensify their effects. When you have two empty hands and you cast a spell with a cone, cube, line, or sphere area of effect that has your space as the point of origin, you can use a bonus action to focus the area of effect into one smaller, more intense area of effect.
The damage dealt from these spells increases by a factor of 1 dice per 5 feet reduced. Other effects of the spell are increased as well. A push or pull increases by 5 feet per 5 feet of area reduced. Also, if the spell's area of effect is a cube, the focused area of effect must be a cube, a sphere must be focused into a sphere, etc. For example, thunderwave has a range of Self (15-foot cube). The range covers 9 squares of terrain (or 3x3 squares) and deals 2d8 thunder damage and pushes creatures that fail their saving throw 10 feet.
Using this feature you may focus the area of effect and reduce it to a single 10-foot cube (or 2x2 squares), increasing the damage to 3d8 thunder damage to affected creatures and pushing them 15 feet if they fail their saving throw.
This feature can be combined with the Spell Cleave feature. When cast this way, a spell is first split, then focused. For example, thunderwave might be cast as two 10-foot cubes (two 2x2 squares, totaling 8 squares), then have both cubes focused, reducing them each to 5-foot cubes (1 square each), so each 5-foot cube deals 3d8 thunder damage and pushes 15 feet on failed saving throws. You cannot focus one area of affect to increase the damage of the other.
Spell Mantle
At 14th level, you add the contingency spell to your spellbook, if it is not there already.
Once per day, you may cast contingency without a spell slot. The trigger for this contingent spell must be "a creature within 10 feet hits you with a melee attack." The contingent spell must either target you, as detailed in the spell description (PHB 227), or it may have an area of effect originating from you that deals cold, fire, thunder, lightning, or force damage, such as burning hands, thunderwave, or cone of cold. The spell may also be color spray. An area of effect spell affects only the nearest creature in the direction from which the contingency was triggered. For example, if a goblin is adjacent to you, and a hobgoblin on the opposite side of the goblin makes a reach attack against you with a glaive and hits, the goblin closest to you is the only creature affected by the contingent spell.
The contingent spell interrupts the attack, preventing any damage to you, and then dissipates until you finish a long rest, when you may cast contingency this way again. This feature cannot be combined with the Spell Cleave or Mastery of Focus features.
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