Base Class: Warlock
In diving into the secrets of the world of life and death, there is the consideration and choice to be made. To continue on a path of natural deviancy, or to correct the abomination of necromancy by ushering the departed to safety before their bodies and souls could be corrupted. The reapers hold to this call of collecting and ushering souls, and sometimes they call upon mortals to assist in the work.
Second Chance
There are moments where someone falls before their time, so the reapers extend help in these times. When you fall and succeed on a death save, or you stabilize a creature, you may extend a use of second chance and bestow 1d8 hp on the stabilizing party.
The Reaper's Consititution
you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
In addition, you age at a slower rate.
Reaper's Form
Your spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is unconscious and in a state of suspended animation.
Your spirit maintains your body composition though you are shrouded in dark mist and black robes, replicating your game statistics but not your possessions. Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice).
While projecting your spirit, you gain the following benefits:
- Your spirit and body gain resistance to bludgeoning, piercing, and slashing damage.
- When you cast a spell of the conjuration or necromancy school, the spell doesn’t require verbal or somatic components or material components that lack a gold cost.
- You have a flying speed equal to your walking speed and can hover. You can move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object.
- You become capable of seeing into, and traversing, the ethereal plane.
Once you use this feature, you can’t do so again until you finish a long rest.
A Reaper's Tool
Upon accepting the task of the Reaper, the servant comes to know the way to properly use the tools of the trade.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/5/2022 10:51:03 PM
|
2
|
0
|
--
|
Coming Soon
|
|
|
3/12/2022 4:39:17 AM
|
6
|
0
|
--
|
Coming Soon
|
Comments