Barbarian
Base Class: Barbarian

Juggernaut barbarians are siege engines in their own right, able to stand their ground and move their foes into positions of weakness. While ragging, they can make any battlefield their domain, shoving foes over mountainsides and destroying even the strongest structures with their attacks.

Thunderous Blows

Starting when you choose this subclass at level 3, your rage installs you with the strength to batter around your foes, making any battlefield your domain. Once per term while raging, when you damage a creature with a melee attack, you can force the target creature to make a strength saving throw ( DC 8 + your proficiency bonus + your strength modifier ). On a failure, you push that target 5 feet away from you, and you can choose to move five feet into that targets position.

Demolishing Might

Starting at 6th level, you can muster destructive force with your assault, shaking the core of even the strongest structures, all of your melee weapon attacks gain the siege property (your attacks deal double damage to structures and objects). Your melee attacks against construct creatures deal a additional 1d8 damage 

Overwhelming Cleave

Upon reaching 10th level, you wade into armies of foes, great swings of your weapon striking any foe who threatens you. When you make a weapon attack while raging, you can make another melee weapon attack as a bonus action with the same weapon against a different creature that is within 5 feet of the original target and with in range of your weapon.

Unstoppable

Starting at 14th level, you can choose to become unstoppable when you enter a rage. If you do so, for the duration of your rage your speed cannot be reduced, and your immune to being paralyzed, frightened, and stunned. If your paralyzed, frightened, or stunned, you can still take your bonus action to enter your rage and the effects the will be suspended until the end of the rage. When the rage ends you will gain 1 level of exhaustion.

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