Base Class: Barbarian
Barbarians who follow the path of the stalwart are steadfast to aid their allies and diminish their foes
Hunker Down
As a bonus action you can firmly place yourself between friend and foe.
When you hunker, you can defend up to 3 friendly creatures within 5 feet of you.
While hunkered hostile creatures have disadvantage on attack rolls against creatures under your protection.
Just a Flesh Wound
While raging you have resistance to all damage accept for psychic
Rook's Constitution
While raging, at the start of your turn, if you have taken less damage than your con modifier and proficiency bonus you heal 1d6 hit points.
Additionally, once per short rest, you can give up to 3 friendly creatures within 15 feet 10 temporary hit points.
In Haste
When in combat you and friendly creatures within 20 feet of you gain an additional 15 feet of movement.
Stand Your Ground
When you enter rage, any willing friendly creatures within 15 feet of you gain the benefits of rage for 3 rounds or until they are knocked out or are immobilized.
Additionally, if a friendly creature within 50 feet of you is put to 0 hit points, they may make a DC 17 Con save. If they succeed, then they instead drop to 5 hit points (Each Ally Only Gets This Once a Day)
Previous Versions
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3/6/2022 6:04:11 AM
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Coming Soon
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