Base Class: Barbarian
The spirits of your ancestors guide you through your life and support you in combat. They retaliate against those who harm you and help you protect your friends.
Resentful Spirits
Starting when you choose this path at 3rd level, whenever you enter your rage you can place a mark on a creature within 30ft. of you. While raging, whenever you take damage your spirits attack your marked target. The target has to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage you were dealt. On a successful save, it takes half as much damage.
Spirit Shield
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6 and take the damage yourself instead. This damage can't be reduced in any way.
When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.
Consult the Spirits
At 10th level, you gain the ability to consult with the spirits. When you do so, you cast the augury or divination spell, without using a spell slot. Wisdom is your spellcasting ability for these spells.
After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.
Vengeful Ancestors
At 14th level, your spirits shields grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, you transfere the damage to your marked target instead of yourself.
Previous Versions
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3/6/2022 11:29:34 PM
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