Base Class: Warlock
You've made a pact with the Warrior-Saint, one of the great champions of the multiverse. This ancient being acts as an enforcer of the cosmic balance - law and chaos, good and evil. It is the agent of the forces of creation and destruction that act upon the world, and is more akin to a supernatural phenomenon than a god or demon. The Warrior-Saint grants objects and boons of terrible power crafted during the creation of the world, as well as the strength to enforce your own morality and philosophy in the eternal conflict that spans between the planes. In exchange, it watches through the eyes of its servants, and uses them as guardians of its treasures.
Blind Justiciar
At 1st level, your connection to the warrior saint has granted you the ability to see through the imbalance of both order and chaos. Whenever you would normally make an attack roll, ability check or saving throw with advantage, you can choose to twist the scales of reality. Roll three d12s. the dice roll results equal the sum of the two highest d12 rolls. You cannot critically hit when you do this.
Treasures of Past Ages
At 6th level, your pact object or familiar is granted power from the Warrior Saint. You gain one of the following benefits depending on your Pact Boon feature: Pact of the Blade: You gain proficiency in medium armour and shields. Whenever you are targeted with a spell while wielding your Pact weapon, you can use a reaction to make a Charisma saving throw with a disadvantage against the caster's spell save DC. If you succeed, you can choose to have the spell target another valid creature of your choice within range. Pact of the Chain: You can use your reaction to grant your familiar immunity to one type of damage for one minute. Pact of the Tome: Whenever you are attacked, you can cast a spell or cantrip with a range of self as a reaction before the result is revealed. You can use a reaction granted by this feature a number of times equal to your Charisma modifier, and these uses recover whenever you finish a long rest.
Hands of The Saint
At 10th level, two ethereal arms of the Warrior Saint manifest from your back at your whim. These hands can perform somatic components for spells, but cannot wield weapons, equip shields, or grapple creatures. Additionally, you can use your Blind Justicatar feature when making a Strength saving throw if you do not have disadvantage, causing the Saint's ethereal hands to aid your efforts. Once you do this, you can't do so again until after the start of your next turn.
Guardian of Balance
At 14th level, your patron accepts you as a disciple of the eternal law, and gifts you a treasure of its own creation. You gain one of the following benefits depending on your Pact feature:
Pact of the Blade: Whenever you cast a cantrip while wielding your Pact weapon, you can make a single attack with it as a bonus action. Additionally, you gain proficiency in heavy armour.
Pact of the Chain: Your familiar takes half as much damage from all sources. you can use your bonus action to enable your familiar to make an attack using its reaction, and if you also use your action, it can make two additional attacks as part of the same reaction.
Pact of the Tome: When you finish a long rest, choose 3 spells of 3rd level or lower that you know. You can cast them as 3rd level spells without expanding a spell slot. Once you cast three times using this feature, you can't do so again until you finish a long rest.