Base Class: Blood Hunter (archived)
Unlike the Paladin, driven by a source of duty, or the fighter, seeking adventure and glory. The Devil Hunter is driven by one thing, death to fiendish creatures. This specific type of Blood Hunter has gone through multiple rigorous mutations, taking a big toll on the Hunters mental state. Those who do not receive the powers of the Order are driven insane, some may argue the ones that come out are just as insane. Why? Because they will diving into any confrontation at the first sight of a devil. Blade-first.
Hellish Rite
Hellish Rite:
This is a blood rite harnessing the power of fire or necrotic.
Which damage type is dealt is chosen upon casting.
If you hit a fiendish creature with this blood rite, the damage done is equal to 2d4.
Devil Arm
The process of the demon's imprisonment involves a ritual spell.
After the spell is cast, you are able to infuse a damage type or spell that the demon was able to use into the weapon itself.
Greater Hellish Rite
You now receive half damage from Hellish Rite.
Devil Form
When in this form, every attack will deal 1d4 fire damage and 1d4 necrotic damage, no matter what weapon you use.
You are also able to cast Hellish Rebuke, Wall of Fire and Flame Blade. You are able to use these spell a number of times equal to your wisdom modifier.
This form last for 5 rounds. Once it wears off, you must make a wisdom saving throw DC 15 or suffer one point of exhaustion.
Trial of the Damned
When your heath points are reduced to 0, you are able to bring your hit points back to 1 while all attacks have the Hellish Rite active.
Each round this is active, you must make a WIS saving throw with a DC 10 or fall unconscious again.
If your HP is reduced to 0 again, you will be rendered unconscious once again.
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