Base Class: Ranger
Rangers who choose this class feel very in touch with the ancient world. You gain a dinosaur companion and other features.
Ability Score Increase
You gain a +2 to your Wisdom score when you chose this subclass at level 3.
Dino Companion
Also at level 3, you gain one dinosaur companion to aid you in your adventures. This creature can be used as a mount (As long as it is one size larger than you), and it is assumed to have training as one.
Dino Nature
At the 7th level, as an action on your turn, you can do one of the following.
Head Butt. Melee Weapon Attack. You can head butt your target. Instead of counting as an unarmed strike, you make an attack that deals 5d8 bludgeoning damage on a hit. If you move at least 20 feet before making this attack, the target must succeed and a DC 14 saving throw or be knocked prone.
Claws. Melee Weapon Attack. Your fingernails sprout into claws and you can scratch your target. On a hit they take 3d12 slashing damage.
You can use this feature once. You regain this feature after a long rest.
Dino Fury
Starting at the 11th level, your dinosaur companion can make two attacks when you command it to make the attack action.
Harmony
By the 15th level, you and your companion are in perfect harmony. When either of you are in trouble, the other knows. You can communicate telepathically if you are within 5 miles of each other and on the same plane.
Previous Versions
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3/7/2022 9:59:40 PM
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