Base Class: Paladin
Paladins of the Oath of Fauna pledge to protect all life by fighting alongside others. They specialize in fighting alongside animals and spirits, and defending others with their spells and bodies.
OATH TENETS
Work like a Bee-Never give up, especially with lives on the line. Fight until you have no other option but retreat.
Fight like a Dragon-Be the strongest force on the field, and guard your friends as a dragon would its hoard.
Compassionate as an Elephant-Be respectful in any and all dealings, and mourn for the lost.
Fight for Freedom like an Eagle-Fight for the greater good. Never allow slavery or injustice, especially not towards animals.
Wise as an Owl-Do not rush headstrong into anything that could cause injury to others, and think through your actions and decisions.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Primal Spirits. As a bonus action, you can imbue one weapon that you are holding with the energy of bestial spirits, using your Channel Divinity. For 1 minute, you add 1d4 piercing, bludgeoning or slashing (your choice) to attack rolls made with that weapon. On an attack, a spiritual projection of an animal will attack (thus the 1d4). This creates 10 feet of dim light for the duration of the attack. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Protection of the Dieties. As an action, you present your holy symbol and speak a prayer to your deity to protect you and your allies, using your Channel Divinity. All friendly characters within 30 feet of you receive a +2 bonus to AC for 1 minute or until they are hit through the shield.
If dropped to 0 hit points or critically hit, the effect disappears.
Sacred Companion
You gain access to an animal companion. This animal companion is customized by you and your DM. Use the guidelines and rules presented in The Circle of the Keeper subclass from the Alpha Druid Homebrew Class by u/SwEcky. (Flavor to fit your Paladin)
https://drive.google.com/file/d/1Uj2IING4CYph2TgR0xYw9iA-Om9TPTNB/view?usp=drivesdk
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
revivify, [spell]conjure animals[/spell] |
|
13th |
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|
17th |
Aura of Partnership
When within 10 feet of your companion, you both gain a +1 to AC. Additionally, (provided you are within aura range) when attacking the same target, you each gain the other's relevant ability modifier on top of all attack rolls (minimum of 1).
At 18th level, range increases to 30 feet.
Guardian Angel
Beginning at 15th level, you can use Lay on Hands as a reaction to heal any friendly entity within 5 feet of you.
Divine Shepherd
At 20th level, all beasts, monstrosities, and dragons within 200 feet that are not currently hostile towards you or your party follow your commands as best as possible for 1 minute and gain +2d10 Temp HP and +1d6 on all attacks for the duration.
Once you use this feature, you can’t use it again until you finish a long rest.
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