Rogue
Base Class: Rogue

In the domain where time and shadow meet, one lone rouge finds that they are in for a world of possibility. Magic has finally called to them and the only answer is yes. 

Times Shadow

Starting at lv 3 you are granted the Shadowcery and Psychometry cantrips. 

Shadow Servant

 you can use your bonus action to summon a shadow in an unoccupied space within 30 feet of you. You can use this feature twice. You regain expended uses when you finish a short or long rest. You can’t have more than one shadow summoned at a time. While the shadow is merged with your own shadows, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Wisdom modifier. While merged with your own shadows, the shadow can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated. Your shadow acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A shadow can’t attack, but it can take other actions as normal. When you take the Attack action, if your shadow is within 100 feet, you can forgo one of your own attacks to allow your shadow to use its reaction to make one attack of its own. When you cast a spell with a range of touch, your shadow can deliver the spell as if it had cast the spell. Your shadow must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. While your shadow is within 100 feet of you, you can communicate with it telepathically. As an action, you can temporarily dismiss your shadow. It disappears on your own shadows, as if were part of it, where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. At 3rd level, you can use your bonus action to command your shadow to hide into the shadows of a creature you can see within 100 feet. When you do so, you can use your action to see everything near that creature, similar to the arcane eye spell centered on the target. You can see through the shadow of that creature up to a range of 1000 miles. At 11th level, your shadow offers a passive protection to you. Whenever it is merged with your own natural shadows, you can use your reaction to gain resistance to any type of damage. When you do so, your shadow receives the same amount of damage.

Shadow Dancer

While in dim light/darkness, as a bonus action you may teleport up to 60ft to another location that is also within dim light/darkness. On the initial teleport, leave behind a stationary after image of yourself with one HP which lasts one round. As long as shadows are present you may walk on walls as if under the effect of spider climb. You may use this feat a number of times equal to your spell casting modifier. 

Converging Timelines

Shatter the Dimension of Echos and pull forth echos of yourself from parallel timelines. As an action summon 2 exact copies of yourself, each roll their own initiative. Doing so has you roll on madness chart. You may activate this ability once a long rest. Doing so with no uses results in paradox build up and reroll on madness.    

Madness | D&D 5th Edition on Roll20 Compendium

Converging Shade

As an action create a 60ft circle of shadow around yourself. Within the shadow dimension all shadows and echos under your control my freely teleport as a movement.  Whilst in your dimension you are unable to die. Dropping to 1 hp instead you maintain consciousness and keep fighting. At the start of each round heal 1d10 plus your spell casting modifier. You may use this feat once a long rest. Doing so results in an immediate paradox, as to be determined by the DM. This ability lasts 10 mins.  

Converging Shade

As an action create a 60ft circle of shadow around yourself. Within the shadow dimension all shadows and echos under your control my freely teleport as a movement.  Whilst in your dimension you are unable to die. Dropping to 1 hp instead you maintain consciousness and keep fighting. At the start of each round heal 1d10 plus your spell casting modifier. You may use this feat once a long rest. Doing so results in an immediate paradox, as to be determined by the DM. This ability lasts 10 mins.  

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2022 5:35:20 PM
8
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes