Sorcerer
Base Class: Sorcerer

Thousands of years ago, when a giant meteor crashed into the moon Zelline, giant chunks of moon landed on the planet Druan. Miraculously, there were a few surviving Moon-Dwellers that lived out their lives on Druan. The moon dwellers were masters of magics that far exceeded the known magic of the present day. Some say they had harnessed the laws of physics itself.  Now, their descendents are sometimes gifted with an inkling of that power. Also common amongst those who weild this moon-magic is madness. It is said that to weild this power is to peer through the cracks in reality; something no sane mind can survive. 

Moon Madness

Starting when you choose your origin at 1st level, your spellcasting can cause you to go a little mad. Once per encounter when you spend a sorcery point, roll a d20. If the result is your current level or less, roll on the short term madness chart. If you roll above your character level, regain a sorcery point.

Zellines Gift

The Goddess of the Shattered Moon, Zelline, has gifted you with the ability to shift time or space around you. You have access to one Dunamancy spell per spell level. Once per turn when you use a Dunamancy spell, roll a D20. If you roll your level or lower, roll on the long term madness chart. Once a day, you may instead choose to roll on the long term madness chart to avoid expending a spell slot for any Dunamancy spell that you know. Long term madness lasts for 1D10 x 10 hours.

Misery Loves Company

Starting at 6th level, when you touch a creature and give them a glimpse of your own mind, they must succeed on a wisdom saving throw (DC is your spellcasting ability) or instantly become mad and roll on the long-term madness chart. If the target creature rolls a natural 20 on their saving throw, the caster becomes mad instead.

Reality Shift

Starting at 14th Level, Once per day, when an enemy makes a successful melee hit against you, they are instead teleported to the other side of you. This can only be done if there is available space on your other side; You cannot phase them into a solid object such as a wall or another creature.

Temporal Tampering

Starting at 18th level, You can sometimes reach a short distance back in time and alter reality. Once per day you can force a re-roll on a creature other than yourself. If you do this you must roll on the permanant madness table. 

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