Base Class: Wizard
After years of research and studying on the intellect of creatures, you focused your study on the magic. That controls the mind and way of thinking in both combat and general society, as you nimbly control the battlefield with just the power of the mind.
Mastery of mind and combat
When you study this tradition at 2nd level, you gain proficiency with one type of one-handed melee weapon of your choice. In addition you also learn the blur spell.
You also gain proficiency in the insight skill if you don’t already have it.
Psionic Initiate
Starting at 2nd level, You can channel the minds of others and detect those around you as if they were one single mind.
You can use a bonus action to start the Psionic initiate, which lasts for 1 minute. Unless dismissed early, incapacitated or unconscious. if your not wearing medium or heavy armor or using a shield, or using a two handed weapon.
While psionic initiate is active you gain the following features.
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1)
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) and Wisdom (Insight) checks.
- You can channel the minds of others and detect the presence of others within 60ft sphere of you. As long As they have a intelligence score of 3 or higher.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Psionic Strikes
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
your melee attacks deal 1d6 psychic damage and in addition it deals an extra 1d6 for each 1 level spell slot used
Mind Crush
At the beginning of 10th level, As a action you chooses one creature it can see within 30 feet of it that has an Intelligence of 3 or higher. The target must succeed on a Intelligence saving throw against you spell save DC or take 16 (3d10) psychic damage. If the target fails the saving throw by 5 or more, its Intelligence score is reduced to 0. The target is incapacitated until it regains at least 1 point of Intelligence (either from completing a long rest or from a lesser restoration spell).
Master of the mind
Starting at 14th level, While psionic initiate is active you can target upto 4 targets dealing 1d10 psychic damage per target and damage increased the less targets there are.
In addition Psionic Strikes deals 1d8 plus intelligence modifier (minimum +1) psychic damage instead of 1d6
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