Base Class: Fighter
The Vulcan is a warrio devoted to the victory. If the life of this warrior is required they will pay it. Birthed from the heart of creation, These warriors are bestowed with the elemental furry of the planes to oppose all horrors of the Astral as well as the denizens of the ether.
Elemental Powers
3rd-level elemental Warrior feature
You harbor a connection of elemental energy within yourself. This energy is represented by your elemental Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various elemental powers you have, which are detailed below.
Some of your powers expend the elemental Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Elemental Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended elemental Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Elemental Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Elemental Energy dice.
Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Elemental Energy die, roll the die, and reduce the damage taken by the number rolled plus your constitution modifier (minimum reduction of 1), as you create a momentary shield of elemental force. This also grants resistance if the damage is based off of your aligned element.
Elemental Strike. You can propel your weapons with Elemental force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Elemental Energy die, rolling it and dealing damage ×2 of the elemtal type you have chosen. to the target equal to the number rolled plus your constitution modifier.
Elemental Movement. Based on the element you choose to have an infinity too. The warrior of the elements is granted a form of movement based on its chosen attuned element. you can expend one Elemental Energy die to activate one of the following effects.
Fire. Grants Additional 30ft walking speed. In an explosion of energy.
Water. Grants Additional 60ft swim speed. As the water propels you into its depths welcoming you as brother.
Earth. Grants Additional 60ft burrowing speed. As the earth embraces you moving you through its secret vaults.
Wind. Grants Additional 60ft fly speed. As the winds carry you into battle.
The Elemental chosen.
A chosen child of the elemental planes. You are able to choose as part of a short rest from the elements of creation. Fire, Cold, Thunder, Acid, Poison, and Lightning. When choosing you gain resistance to that type of damage. As well as choosing the elements of further powers granted from creation.
This element can be swamped during short rest. Scaling first at level 6 for 2 elements, level 10 grants 3 elements, level 15 grants 4 elements. Each scale gains resistance to and attunement to elemental damge types.
Elemental Adept
7th-level Elemental Warrior feature
You have mastered new ways to use your Elemental abilities, detailed below.
-Heart of Creation. As a bonus action, you can propel your attacks with the heart of creation. Gaining 2d12 of your attuned element as additional damage. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Elemental Energy die to take it again.
Elemental Might. When you deal damage to a target with your elemental Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your constitution modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. Carried by your chosen element.
Protected One.
10th-level Elemental Warrior feature
The Elemental Gifts flowing through you has bolstered your soul. You have resistance to your attuned elements damage. Moreover, if you start your turn charmed or frightened, you can expend a Elemental Energy die and end every effect on yourself subjecting you to those conditions.
Shield of the planes.
15th-level Elemental Warrior feature
You can shield yourself and others with Elemental force. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet of you, up to a number of creatures equal to your constitution modifier (minimum of one creature). Each of the chosen creatures is protected by half cover for 1 minute or until you’re incapacitated. As well as gives resistance to those protected to your attuned elements.
Once you take this bonus action, you can’t do so again until you finish a long rest, unless you expend a Elemental Energy die to take it again.
Elemental vortex
You can as a bonus action cause yourself to become the avatar of the material plane. Once perday you can cause every attack you make that hits before the end of your turn. causes max damage. And the damage changes to any element type of magic damage you choose.
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