Base Class: Fighter
The archetypal Dark Warrior fights to live and lives to fight. One does not choose to be a Dark Warrior, they are born into it. Maybe your mother gave birth to you on a bloody battlefield, or maybe a powerful necromancer cursed your bloodline so that unimaginable and horrific creatures relentlessly haunt you every night. As a Dark Warrior, you never back down from a fight, no matter the odds, and you know no rest until you see the dawn.
Heavy Weapon Master
Beginning when you choose this archetype at 3rd level, while wielding a heavy melee weapon, you gain a +2 bonus to attack rolls made with that weapon. Also, when you roll a 20 on an attack, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die.
Preternatural Instincts
Starting at 7th level, surviving this long against the forces of the night honed your senses to an unsettlingly sharp edge. Your ever alert instincts extend from you and expose the presence of any aberration, fiend, monstrosity, or undead within (10 x your Constitution modifier) feet of you. If you cannot see the being your instincts alerted you to, you know their general location. However, you do not know its identity or type. Within the same radius, you also know whether or not a place or object has been consecrated or desecrated, as with the hallow spell.
Sleep Deprivation
At 10th level, evil relentlessly haunts you from dusk till dawn, and you've spent most of your nights without any sleep. However, your body adapted by needing only half the rest you normally would need while resting any time between dawn and dusk. Any long or short rest you take between dawn and dusk is completed in half the time.
Nightbane
Starting at 15th level, you've become what the night fears. From dusk till dawn, you have advantage on all saving throws as well as attack roles made with a heavy melee weapon, and you have an additional 60 feet of darkvision.
Death's Reject
At 18th level, death itself wants nothing to do with you, fearing for its life if it comes for you. As a [Tooltip Not Found] to when you take damage which would set your hit points to 0 or lower, even if it would outright kill you, your hit points instead go to 1. If you take this reaction between dusk and dawn, you can also immediately make a melee weapon attack with a heavy weapon to one creature within the weapon's reach.
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