Bard
Base Class: Bard

You are not one of those bards that whimper from the fray and stand behind their allies for protection. Hell. No. You are the fray, you bring the hurt to the enemy, make them realize the true meaning of pain and show them what hell is really like

Heavy Metal

When you adopt this college at 3rd level, you gain proficiency with medium and heavy armor, shield and martial weapons. You also learn the shocking grasp cantrip

Revolution Rock

You become proficient in a new type of instrument of your design, which is powered by lightning you generate. This item seems to be an electric guitar and is called a heavy instrument. When played normally it sounds like a normal bass guitar, but you can cast shocking grasp targeting the guitar as a bonus action to make it sound like an electric guitar until you stop playing (no amp required). Crafting this instrument takes 4 hours, and 20gp worth of materials. The heavy instrument also functions as a martial weapon of your choice. While playing as an electric guitar, you may add your charisma modifier to the damage of any bard spell that doesn't have a range of touch. When used in one hand it gains the finesse property when wielded in two hands gain +2 AC.

Note: If the type of weapon you choose your instrument to be is two handed you cannot use the one handed feature

Scream of the Banshee

At 3rd lvl when a creature within 30ft of you that you can see makes an attack roll, ability check or saving throw, you may use your reaction and expend one of your Bardic Inspiration die to let out a high-pitched scream of pure metal power! One hostile creature within 30ft of you must make a wisdom saving throw (DC 10+your charisma modifier+your bardic inspiration die roll) or be frightened

Additionally, each creature within 15ft of you who fails their roll take thunder damage equal to your bardic inspiration die roll you my use this ability a number of times equal to your charisma modifier until you take a long rest 

Thunder Rolls

At 6th lvl you know the thunderclap cantrip as well as the thunderwave and shatter spells. Additionally when you reduce a creature to 0 hit points or score a critical hit you can cast thunderclap thunderwave or shatter as a bonus action. You must still spend a spell slot as normal

Bonus Attack

Starting at 6th lvl you attack twice instead of once, whenever you take the attack action on your turn

Symphony of Battle

Starting at 14th lvl you can unleash a performance the like of which few have experienced. As an action you and all creatures of your choice within 100ft of you that can hear gain an inspiration die. These dice are not taken from your bardic inspiration pool. Additionally, hostile creatures within 50ft of you that can hear you must make a Constitution saving throw against your spell save DC. On a failed save, they suffer 8d8 thunder damage and are stunned. On a successful save, they take half as much damage and are not stunned. Once you use this feature you cant do so again until you take a long rest.

Note: At this point when using shocking grasp you make the sound of an entire band

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