Base Class: Druid
Druids in the Circle of Cannibalism are twisted individuals of nature who honed their wild shape ability into an ability to steal the characteristics of creatures they feast on. druids in this circle learn extra magic in the necromancy and transmutation school of magic. Druids in this circle are generally evil alignment and hide their true intentions and circle from others. its very rare to meet several of these druids due to their secrecy. they are also usually a little insane in nature although good at disguising it their demeanor is unnerving. their goals may be varying but generally they still devout themselves to nature in some way, justifying a means to an end and eating to slow the destruction of nature.
Abnormal Shape
When consuming the flesh of another creature you use the Shape Steal Ability. You steal a characteristic from that particulars race, abilities, AC, Resistances, or Ability Score. The features duration and amount of stolen characteristics depends on the features level. The characteristic stolen also depends on the part of the creature you eat (Charisma Score or Ability check when eating tongue, Natural armor or appearance when eating skin, ect).
Also when transformed the player can channel the spirit of the consumed person to cost Toll of the Dead cantrip.
*A lot of this features potential is up to the DM's ruling and in some cases the player may be able to take a peak at the consumed creatures stat block when harvesting flesh to decide exactly what it would like to steal.
Twisted Magic - You have an expanded spell list including spells from the Necromancy and Transmutation schools of magic
1st level - Cause Fear, Hunter's Mark
2nd level - Invisibility, Alter Self
3rd level - Fear, Vampiric Touch
4th level - Blight, Fabricate
5th level - Enervation, Telekinesis
Refined Palate
When taking this circle at level 2 you gain a general Proficiency in Medicine and when harvesting a corpse for food components you gain advantage on Wisdom checks to learn the possible abilities that could be stolen with Shape Steal. You also gain Proficiency with Cooks Utensils.
*Up to the DM's discretion, successful wisdom checks when harvesting a corpse can allow the player to look at the stat block or character sheet of the corpse.
True Hunger
Once a day when not using Steal Shape you can choose one of the following benefits, the benefits last till the end of the day or until a long rest is taken.
Bloodlust
You can attack twice with your weapon during combat, if another ability is already allowing you to make two attacks the first Hit roll is taken with advantage
Bolstered
Strength and Dexterity scores are increased by 2
Desperation
Persuasion and Deception checks are made with advantage
Stalker
Stealth and Sleight of hand checks are made with advantage
Stolen Vitality
When consuming flesh to achieve Steal Shape you gain Temporary hit points equal to 3 of the consumed creatures hit dice and you no longer allow enemies to steal hit points with spells or attacks that steal them but you still take half the damage.
Also you can now harvest and drink the blood of a corpse, doing so acts as consuming a greater healing potion that restores 4d4+4 hit points.
Abomination
First off you must eat flesh amounting to one small meal everyday, should you fail to do so you wake up the next day with the Insanity condition. When you are Insane you suffer a defect decided by a d20 roll until you eat flesh. if someone attempts to cure the condition it cancels out the current defect and it is rolled again.
1-3 - All ability modifiers are decreased by 1 and you are no longer proficient in any skills, you also consistently experience hallucinations and are visibly disturbed to those around you
4-8 - All ability modifiers are decreased by 1 and you roll skill checks and saving throws with disadvantage
9-15 - All ability modifiers are decreased by 1 and you roll saving throws with disadvantage
16-19 - Savings throws are made with disadvantage
20 - no defects are taken
In return for your absolute need for flesh you now gain a few benefits.
Cannibalistic Attunement - once a day, after Steal Shape wears off you can choose to keep 1d4 of the characteristics until a long rest is taken. also while in Steal Shape form you can speak and understand the languages that the creature could.
Twisted Thoughts - You are now also resistant to Necrotic and Psychic damage, when someone attempts to detect your thoughts, read your mind, or other wise sense your mental state with a spell or skill, you can choose to automatically succeed on the saving throw. should you choose to fail the saving throw the person attempting to read your mind must equally succeed against your Wisdom Save DC if they succeed they successfully cast their spell. if they fail they still cast their spell but they take 2d12 Psychic damage and are Frightened.
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