Base Class: Druid
Legend has it that those who exemplify the ideals of The Empress, Sister of Meridian the Guardian of Life and Death, may curry her favor and be blessed. But you know those are not mere legends. You are of the Druidic Circle of The Everwell. Your life has been filled with the wisdom and morality of your ancestors; and the teachings of The Empress and the blessing she gave the first Matriarch so many moons ago. The purest of spirits. She shepherded a hundred refugees across The Arid Wastes of the Laroumi Desert taking only what little was necessary for her survival but this was not enough. A horrible sandstorm struck from nowhere and in the most tense of moments in the horrible abrasions of raging sands, she raised the morale of the her flock, even giving her cloak to protect a child from the elements. She made the flock hold hands as to not allow a single soul to be separated. But in the aftermath the group was devastated to find their pack animals missing. Their supplies were gone and they were as good as dead. But the matriarch did not lose her smile. She did not lose her kindness. A local thief began showing signs of Mind Rot from the heat, she even gave the immoral man the rest of her waterskin. She walked until her the dryness of her mouth made it burn to breath. Until she couldn't speak or swallow.
She led her flock to the shade of a mountain and fell to her knees. And even though she had so little water to spare, she still gave to others. She gave her heart, perhaps her life... She gave a tear. One that she truly couldn't spare. For those she wished to protect. For those she wanted to live a fulfilling life. For those she wanted to grant mercy. She let that single tear hit the sand and when it fell it didn't hit the sand an evaporate in the baking sun. It rippled the land. Like a vast oasis. Suddenly she felt her emotions multiply exponentially. She felt a strength within her. Like there was someone else who would finally bear her burden as she would so freely do for others. She felt The Empress. And she wept tears of joy. She wept for days. She wept an oasis. Her flock was saved. And from that day forward, that flock became true believers. Worshippers of The Empress. They gathered around the oasis. Holding hands in solidarity as they did when their hope was lost. Now for the infinite well of hope within them. For the Everwell before them. Their circle of hands became The Circle of The Everwell.
As an Everwell Druid, you are taught to give life in all things and then Defend it. You are taught Mercy and Forgiveness, and sometimes even when to not give it. Your people are no push overs. They ARE water in practice and ideology. Like the beautiful ocean that provides the bounty of the sea... feeding countless generations. But also the tidal wave that can crush the very notion of safety at a moments notice. You are fluidity. You are grace. You are hope. You are devastation. You are Balance. And you are ever grateful to share your Lady's love with the world.
Circle Spells
Your mystical connection to the the mantle of The Empress infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to The Empress.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Aspect of The Everwell
Starting at 2nd Level, you can call forth the spirit of The Empress to take on her Aspect in times of duress. As a Bonus Action, you can expend one use of your Wild Shape to transform into an Aspect of The Empress. Your Aspect’s HP, AC and Ability Scores are equal to yours but your STR score becomes equal to your WIS score for the duration of your Wild Shape. You gain a swim speed equal to your movement speed, and can breathe both air and water. You can pass through an enemy's space in combat or through any opening the size of a keyhole or larger.
While in this form you can target a number of allied creatures (other than yourself) within touch range equal to your proficiency bonus and allow them to draw healing magic from the Everwell and heal any number of hit dice(d8) equal to your proficiency bonus or lower (your choice). When you heal a creature this way, you must succeed on a DC (8+Half the amount of healing dealt) or you take damage equal to the full amount of healing dealt.
As a bonus action you may choose to end your form early in spectacular fashion. When you do so, your form explodes into a healing rain of water which covers an area equal to your proficiency bonus x 10. All non-hostile creatures within that radius are then healed an even fraction of half of your aspect's remaining HP.
In addition, you may take the Shape Water Cantrip if you don't already know it.
Veil of The Empress
Starting at 6th level, your chalice runneth over.
A veil of water extends to 5 feet around you. You can heal creatures adjacent to or within the veil and can now shove a creature 5 ft within that range as a bonus action. You can do this a number of times equal to your PB.
Your Aspect gains resistance to bludgeoning, piercing and slashing damage.
In addition, you and all your traveling companions have advantage on heat and dehydration constitution checks while traveling in areas of high temperature such as a desert, volcano, the hells, or other similar region of extreme temperature.
Guardian's Panacea
Starting at 10th level, you exemplify the Aspect of your Lady. Your veil extends to 10 feet around you, as does your ability to Heal and Shove.
Your veil is now considered difficult terrain for your enemies within it.
In addition, you can remove poison or disease on a creature that you heal with your Aspect once per turn.
Wave of Mercy
Starting at 14th level, you nearly mantle the domain of The Empress. Your veil extends to 15 feet around you, as does your ability to Heal and Shove.
In addition, you can now remove a spell effect on targets you heal with your Aspect.
You can do this a number of times equal to your PB per Long Rest.
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