Druid
Base Class: Druid

Druids of the Circle of the Twisted Moon are fierce guardians of unnatural beings. Their order believes that though Monstrosities and Aberrations are strange creatures who may be invasive, they hold a place in the natural world.

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Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous monstrous forms. Starting at 2nd level, you can use your Wild Shape to transform into a monstrosity or aberration with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Limitations specifically for Monstrosity and Aberration Forms:
It must have an Intelligence score of 3 or lower. Starting at level 10, it must have an Intelligence score of 6 or lower
It cannot have Legendary Actions and/or Legendary Resistances
If the creature has spells it can cast, you cannot use them while wild shaped as that creature.

Starting at 6th level, you can transform into a monstrosity or aberration with a challenge rating as high as your druid level divided by 3, rounded down.
(In order to apply specific creatures, you'll have to go to Extras, Manage Extras, Wildshape, and deselect "filter Wild shape rules".

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous monstrous forms. Starting at 6th level, you can transform into a monstrosity or aberration with a challenge rating as high as your druid level divided by 3, rounded down.
Additionally, your attacks in monstrosity and aberration form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Greater Wild Shape

At 10th level, you can now wild shape into a Monstrosity or Aberration with an Intelligence score of 6 or lower, still following other wildshape limitations

Thousand Forms

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.

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