Base Class: Barbarian
While most barbarians hail from the wild places of the world, you first discovered your rage in the underbelly of civilization. Your abilities stem from a combination of pure grit and street smarts. Prize fighters, gladiators, guild enforcers; brutes like you have existed since the earliest mortal settlements, and despite differences in social standing, creed, and culture, those who follow the Path of the Brute share one thing in common, they prefer to settle things with their fists.
Unarmed & Dangerous
The time you have spent in the underbelly of civilization has honed your body itself into a deadly weapon. When you adopt this Primal Path at 3rd level, your unarmed strikes deal 1d4 bludgeoning damage on hit. If you have two free hands when making an unarmed strike, this d4 becomes a d6.
In addition, while you are raging, your unarmed strikes gain the following additional properties:
- Once per turn, when you take the Attack action and make an unarmed strike attack, you can make one additional unarmed strike as part of the same Attack action.
- When you hit a creature with an unarmed strike, you can attempt to grapple the target as part of that same attack, so long you have a free hand to grapple the target with.
Brute Force
Also at 3rd level, any of your unarmed strikes gain an additional +2 to attack and damage rolls.
Concussive Blow
Starting at 6th level, the power of your strikes sends your foes reeling. When you hit a creature with an unarmed strike, you can force it to make a Strength saving throw. DC equal to 10 + your Strength modifier. On a failed save, it is stunned until the start of your next turn.
You can use this feature a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Iron Grip
Once you have a hold of something it is nearly impossible for it to escape. At 10th level, you gain the following benefits:
- You can grapple creatures of any size. If you grapple a creature that is more than one size larger than you, it can move as normal, but you move with it so long as there is an unoccupied space adjacent to the creature.
- When you drag a grappled creature that is one size larger then you, or smaller, you movement speed isn't reduced.
- While raging, the damage of your unarmed strikes becomes 1d6, or 1d8 if you have two free hands.
- You gain a climbing speed equal to your walking speed.
Brutish Determination
Your grit and rage allow you to shrug off assaults that would devastate others. Starting at 14th level, when you are forced to make a saving throw, you roll a d6 and add it to your roll. This bonus applies to death saving throws. If you roll above a 20 on a death saving throw with this feature, you immediately regain consciousness and can stand up with 1 hit point.
In addition, at the start of each of your turns while you are raging, you gain temporary hit points equal to 5 + your Constitution modifier (minimum of 5 hit points).
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