Ranger
Base Class: Ranger

Your conclave has learned how to tap into the land between the living and the dead. Taught by the spirit of their ancestors, they guard the material plain from all threats living and dead.

Ethereal Hunter

Once per turn, as a bonus action, when you make a weapon Attack you deal an extra 1d6 of Necrotic damage equal. When you reduce a creature to 0 hit points with this ability, you gain temporary hit points equal to two times your Ranger level.

 

Incorporeal

As a Reaction, you can expend a spell slot to add the level of the spell slot to your AC or Saving throw (your Choice) until the beginning of your next turn.

Reaper's Touch

When you hit a creature with your Ethereal Hunter ability, that creature has Disadvantages on Attack rolls against you until the beginning of your next turn.

 

Phantom's Sight

You've honed your training to its finest granting you the Ability to see beyond this mortal Vail. you gain true sight up to 10 feet, at 18th level your true sight grows to 30 feet. 

Untouchable

If you failed a saving throw you only take half damage, and if you succeed on a saving throw you take no damage. You can do this legal to your proficiency bonus times per long rest.

Phantom magic

You always know the spell Spare the dying and more at Higher levels.

 

Phantasmal Warrior Image

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