Warlock
Base Class: Warlock

Situated within her palace of gold and turquoise, the Serpent Empress sleeps in serene silence, guiding her slaves to serve in her secret business. Envious and vain, the Empress personifies greed and avarice in the hearts of man. Jealousy, spite, and simple pride have driven her servants to her side. She whispers in a sibilant voice, speaking of wealth and power promised but so rarely delivered. The sins she offers are subtle at first, but grow in style and salaciousness with every slow cycle of the hourglass. You’ve assigned yourself to her service and sworn fealty to the Serpent Empress in exchange for a sliver of her supreme strength

Expanded Spell List

The Serpent Empress lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Serpent Empress Expanded Spells
Spell Level Spells

1st

command, ray of sickness

2nd

protection from poison, silence

3rd

feign death, venom blast

4th

compulsion, serpentine ward

5th

cloudkill, constriction

Blessing of the Empress

At 1st level, you receive the favor of your patron. You gain advantage on saving throws against poison and effects that inflict the poisoned condition. You can speak to snakes, serpents, and other reptiles as though you were under the effects of the speak with animals spell.

Whenever you cast a spell that has a verbal component, you can suppress the senses of those around you. Choose one creature that can hear you within 30 feet of you. Your spellcasting is silent to that creature, and it has disadvantage on its next Wisdom, Intelligence, or Charisma check within 1 minute.

Hair of Snakes

At 6th level, you can cause a swarm of serpents to grow from your head as a bonus action, and they remain until you dismiss them. While they are out, you can see through the eyes of these serpents. As long as the serpents can see, you have advantage on Perception checks, gain darkvision out to 30 feet, and gain immunity to the blinded condition.

At 6th level, you can cause a swarm of serpents to grow from your head as a bonus action, and they remain until you dismiss them. While they are out, you can see through the eyes of these serpents. As long as the serpents can see, you have advantage on Perception checks, gain darkvision out to 30 feet, and gain immunity to the blinded condition.

Toxic Blood

At 10th level, your veins run with venom. You gain resistance to poison damage and immunity to the poisoned condition. Additionally, you can have poison damage you deal treat poison immunity as poison resistance. You can have creatures immune to the poisoned condition lose their immunity against your attacks and effects, but they gain advantage on saving throws to resist the poisoned condition.

Gaze of the Goddess

At 14th level, your patron looks from your eyes and exerts her supreme power through you. As an action, choose one creature within 30 feet of you that you can see. The target is paralyzed for one minute. If the target takes damage, the effect ends. If the target is immune to paralysis, it takes 3d10 psychic damage and is knocked prone.

Once you use this feature, you can’t do so again until you finish a long rest.

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