Base Class: Barbarian
Those among the battle born often excel above all others and become great heroes, or vicious monsters. The one common thread is the pull to war and the rage it brings.
Blood Fury
Starting when you choose this path at 3rd level, if you take or deal damage while not raging, you may use your reaction to enter an uncontrollable rage. If entered into this way, the first attack on each of your turns while the rage lasts deals an extra 1d4 damage. This damage die increases as you gain levels in this class. 1d6 at 6th level 1d8 at 10th level and 1d10 at 14th level. Additionally, while under the influence of Blood Fury you may use your bonus action to mark an enemy within 30 ft. of you. You seething anger calls for that creature's blood. Whenever you use your reckless attack feature the marked creature does not gain the benefit of advantage to attack you, additionally your movement speed increase by 10ft so long as when you end your movement you are closer to the marked creature.
Battle Brute
Beginning at 6th level, your character becomes capable of fending off attacks and spells directed at them with sheer might. While raging, you can use your bonus action in order to enter fury state, allowing you to brush off indirect attacks by rolling strength saving throw instead of dexterity saving throw against area of effect spells. Also you get to roll strength saving throw against opportunity attacks before comparing the attack roll against your armor class value. Enemies who lose attack roll against strength saving roll are pushed back by 5 feet and they take your strength modifier as a bludgeoning damage. Up to one size larger enemies can be pushed back but size difference does not nullify damage.
Fury state lasts for 2 turns and can be used 3 times, uses are restored after long rest.
Blood Splatter
Beginning at 10th level, whenever reduce a creature to 0 hit points with a strength based weapon, if there is any excess damage, any enemy within a distance equal to the excess damage multiplied by 5 ft. of you that are not behind full cover must succeed on a Wisdom Saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or become frightened of you as the blood of their ally sprays across the battlefield. They remain frightened until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Battle Prowess
Starting at 14th level, while raging, whenever you roll a critical hit, your critical range increases by 1 (The maximum range is 15-20). This effect is reset if you do not deal damage for 2 turns.
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