Base Class: Paladin
Your party has encountered the ungodliest of monsters, the most sinful creatures, the worst terrors of the night, but, there is one horror to rule them all, the horror of someone copying a wizard's licensed spellbook, the horror of someone illegally recording a bard's original song, it's truly what haunts your party's dreams at night.
But fear no longer, as there is a saviour to end all of this pain forever. And he is licensed!
Tenets of Anti-Piracy
License You seek to bring law to the realms of arts and magic. There is no better arts than licensed arts you can publish and make money from!
Threaten Bards playing the same old songs in a tavern? Outrageous, as your divine entity is the license holder for all of their songs. Make them pay to your god, or be their worst nightmare!
Catch They think they can secretly download their favourite songs and spells to their magic crystals without paying the license holder's share? They thought *wrong* ! Your god knows about every copyright infringement ever done and it is your job to make even the smallest goblin confess their sins!
Oath Spells
You gain oath spells at the paladin levels listed.
... No, this spell list isn't illegally copied from the Order Domain Cleric, what are you talking about?
Oath of Anti-Piracy Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain this Channel Divinity option:
Arcane Copyright. You can use your Channel Divinity to invoke the lawful powers of DRM (divine rights management). As an action, you create an aura of DRM around you. You and friendly creatures within 30 feet of you have their spells known/prepared spells copyrighted for one minute. (Everyone affected in this aura is a shared license holder for every spell that is known/prepared by more than one person.) The affected creatures are unaffected by every spell that is copyrighted by them as long as they haven't explicitly shared their divine license with the creature casting the spell (requires no action).
Aura of Copyright
Beginning at 7th level, divine rights management magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have advantage on saving throws made against effects used by creatures of chaos.
At 18th level, the range of this aura increases to 30 feet.
IP-tracing
Starting at 15th level, you gain advantage on wisdom checks (Insight, Perception) against creatures trying to steal something, thanks to your granted divine powers of IP-tracing (Insight-Perception-Tracing).
Additionally, whenever you catch someone trying to steal something, you can deal radiant damage to them equal to your Charisma modifier (minimum of 1) if you’re not incapacitated. A creature getting damage dealt to this way is getting stunned until the end of their next turn.
License Holder's Enforcer
At 20th level, your entire being becomes one with the DRM. As an action, you can magically become an avatar of License, gaining the following benefits for 1 minute:
- You can use the effects of zone of truth on any creature you can see. This requires no action, but an explicit clarification of which creatures you want to get affected by it.
- Your attacks against chaotic creatures automatically hit.
- You gain truesight with a range of 120 feet.
Previous Versions
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3/20/2022 9:40:44 AM
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3/20/2022 2:45:39 PM
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