Monk
Base Class: Monk

Monks of the way of the Fleeting Soul use fast reflexes and response times to travel among their opponents at close range. Famously fleet of foot, they rely on supreme agility to avoid enemy punishment while using openings as soon as they appear.

 

Patient Oportunist

You have become adept at using missed attacks from your opponents to your advantage. Beginning at 3rd level, when you have selected this subclass, if you have taken the dodge action or use patient defence and a creature misses an attack against you, you can use your reaction do one of the following things:

Rapid Counter

You return their blow with lightning speed, making an unarmed strike against the enemy that attacked you if they are within five feet of you. The target must make an dexterity saving throw against your agility save DC, if they fail you have advantage on the attack. You can do take this attack a number of times in a round equal to your dexterity modifier divided by two rounded up (minimum of once).

Acrobatic Leap

You leap away with the grace of a dancer. The enemy that attacked you must make a dexterity saving throw against your agility save DC. On a failed save, you jump up to your movement speed in any direction without provoking attacks of opportunity, on a successful one, you can only jump half your movement speed.

Twisting Body

Your dodge of the attack makes your movements hard to predict. You gain +2 to your AC until the beginning of your next turn.

Agility Save DC = 8 + your proficiency bonus + your dexterity modifier

Blurred Fists

You have become proficient at striking rapidly while moving unpredictably, avoiding enemy attacks. Beginning at sixth level when you use flurry of blows you can choose to also take a free dodge action.

 

Enhanced Retort

You have become a master of opportunism, and can imbue your reactions with Ki. Beginning at 11th level when you use a feature of patient opportunist, you can enhance the effect in one of the following ways.

 Surprising Counter

You use Ki to analyse your opponents patterns and strike when foes least expect it. When you strike a foe with an attack using rapid counter, you can spend one ki point to force them to make a wisdom save against your agility save DC or be stunned until the beginning of their next turn.

Unexpected Leap

You use Ki to leap so suddenly and silently, your enemies are disoriented. When you use acrobatic leap, all foes within five feet of where you jumped from and where you landed must make a wisdom save against your agility save DC, on a failed save, all attacks against them have advantage.

Distracting Evasion

Your evasive techniques can be augmented by Ki so when you use twisting body, you can spend two ki points to mesmerise a number of creatures up to your dexterity modifier within five feet of you that can see you.

Mesmerised creatures must make a wisdom saving throw against your agility save DC or be charmed by you. In addition when they take damage the damage is increased by one of your martial arts die. Both effects end when the creature takes damage.

Lightning Counter

You can disrupt attacks with blinding speed and grace. Beginning at 17th level you may make two reactions in one round if at least one of them is a future from patient oppurtunist. When you take your first reaction in the round, you gain a further +2 to your AC until the beginning of your next turn.

Comments

Posts Quoted:
Reply
Clear All Quotes