Ranger
Base Class: Ranger

Ever vigilant, Star Wardens take the charge of guarding the night from those who desire darkness. Blessed by the stars, they bring to light that which hides within shadow. Clad in moonlight and guided by the stars, Star Wardens harness the essence of the moon and stars to stand against the tide of darkness.

Shooting Star

3rd-level Star Warden feature

You can call upon the power of the stars when you hit with an attack.

  • Whenever you hit a creature or object with an attack roll using one of your weapons a mote of stellar energy appears on them emitting bright light in a 10 feet radius and dim light in a 10 feet radius.
  • As a bonus action, you can detonate any motes dealing 1d4 radiant damage per mote. If there are 4 or more motes present on the creature or object the damage will be increased to 1d6 per mote.
  • A creature or object can have a maximum of 4 motes on them.
  • A maximum of 6 motes can exist at once.

Stellar Magic

3rd-level Star Warden feature

You learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Star Warden Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Star Warden Spells
Ranger Level Spells
3rd Guiding Bolt
5th Moonbeam
9th Melf's Minute Meteors
13th Summon Celestial
17th Crown of Stars

Star's Guidance

7th-level Star Warden feature

Your attacks are imbued with divine magic from the stars, bending and curving to seek out your prey with great celerity. Once on each of your turns, you gain advantage on an attack roll against a creature that is under the effects of your 'Shooting Star' feature.

While using this feature, your ranged attacks ignore half cover, three-quarters cover, and total cover. When making a ranged attack against a creature that has total cover, there must be an entryway for the attack to travel.

Upon hitting a creature with this feature a 'Shooting Star' mote will be consumed and the feature 'Shooting Star' won't generate a mote on this attack.

Stellar Burst

11th-level Star Warden feature

The power of your 'Shooting Star' motes is increased.When detonating the motes the damage of the motes increases to 1d6 and if there are 4 or more motes present on the creature or object the damage will be increased to 1d8 per mote.Additionally this damage will now be dealt to the target and any creature 10 feet around the target.Any additional creature must take a Dexterity saving throw taking full damage on a failed saving throw or half as much damage on a successful one.

Cosmic radiance

15th-level Star Warden feature

You can call upon the stellar powers. As a bonus action, you can spend 3 levels worth of spellslots to amplify your physical being. For 10 minutes, you shed bright light in a 20-foot radius and dim light shines 20 feet beyond that. You also gain a benefit based on the cosmic power you choose:

  • Sun. Wings formed from rays of sunlight appear at your back. You gain a flying speed equal to your current speed and can hover.
  • Moon. A bright pale moonlight surrounds your form. You reveal invisible creatures and objects within 15 feet of you, and you can illuminate the presence of magic that is not behind total cover.
  • Stars. Starry motes of light swirl around you, giving you resistance to bludgeoning, piercing, slashing, and radiant damage (Magical and Nonmagical).

This benefit ends early if you die, you are incapacitated, you dismiss it as a bonus action or you use Cosmic radiance to call upon a different stellar power.

Previous Versions

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3/22/2022 7:42:57 AM
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3/22/2022 7:56:50 AM
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