Monk
Base Class: Monk

This character is based on Dragon Slayer characters from manga and anime Fairy Tail. The goal firstly is catching the theme and secondly making somewhat balanced class.

Dragon's Slayers are powerful fighters using draconic magic to turn it against dragons. They empower their unarmed attacked with elemental powers, can absorb their element and masters of their inner draconic energy to unleash unfathomable fury.

Dragon Slayer Element

You have draconic energies flowing through you. Choose one type of element from the Dragon Slayer Element Table. Your other abilities are determined by the Dragon Slayer Element.

Dragon Slayer Element
DRAGON ELEMENT TYPE
Black Dragon Acid
White Dragon Cold
Red Dragon Fire
Blue Dragon Lightning
Green Dragon Poison
Storm Dragon* Thunder
Radiant Dragon* Radiant
Shadow Dragon Necrotic

* These are not official dragons, but I wanted to include almost all elemental damage types. If needed, creating these Dragons is up to DM (sorry for adding work, maybe later I'll make these).

Acid Dragon Slayer

Your Dragon Slayer Element is acid.

Cold Dragon Slayer

Your Dragon Slayer Element is cold.

Fire Dragon Slayer

Your Dragon Slayer's Element is fire.

Lightning Dragon Slayer

Your Dragon Slayer's Element is lightning.

Necrotic Dragon Slayer

Your Dragon Slayer's Element is necrosis.

Poison Dragon Slayer

Your Dragon Slayer's Element is poison.

Radiant Dragon Slayer

Your Dragon Slayer's Element is radiance.

Thunder Dragon Slayer

Your Dragon Slayer's Element is thunder.

Dragon's Blow

Starting at 3rd level, you can spend 2 ki points (no action required) to empower your unarmed attacks. Until the start of your next turn, all your unarmed strikes are dealing additional 1d6 (increasing to 1d8 on 5th lv, 1d10 on 11th lv and 1d12 on 17th lv) damage of your Dragon Slayer's Element type. Dragon type creatures with resistance of your Dragon Slayer's Element type take full damage and with immunity of your Dragon Slayer's Element type take half damage.

Starting at 11th level, while you have Dragon's Blow active, using Flurry of Blows doesn't cost any Ki points.

Acid Dragon's Blow

Starting at 3rd level, you can spend 2 ki points (no action required) to empower your unarmed attacks. Until the start of your next turn, all your unarmed strikes deal additional 1d6 (increasing to 1d8 at 5th lv, 1d10 at 11th lv and 1d12 at 17th lv) acid damage. Dragon type creatures with acid resistance take full damage and with acid immunity take half damage.

Starting at 11th level, while you have Dragon's Blow active, using Flurry of Blows doesn't cost any Ki points.

Blue Dragon's Blow

Starting at 3rd level, you can spend 2 ki points (no action required) to empower your unarmed attacks. Until the start of your next turn, all your unarmed strikes are dealing additional 1d6 (increasing to 1d8 on 5th lv, 1d10 on 11th lv and 1d12 on 17th lv) lightning damage. Dragon type creatures with lightning resistance take full damage and with lightning immunity take half damage.

Starting at 11th level, while you have Dragon's Blow active, using Flurry of Blows doesn't cost any Ki points.

Talk of the Dragons

You learn draconic language.

Dragon's Resistance

You gain resistance to your Dragon Slayer Element damage type.

Acid Dragon's Resisistance

You gain resistance to acid damage.

Blue Dragon's Resistance

You gain resistance to lightning damage.

Dragon's Hunger

When you take damage of your Dragon Slayer Element type, you can use your reaction to gain immunity against that instance of damage, and you regain a number of hit points equal to half the damage you would have taken (without resistance or immunity) and a ki point for every 10 points of damage you would have taken (without resistance or immunity). You can use this feature number of time equal half of your proficiency bonus (1 starting at 6th level, 2 at 9th level, 3 at 17th level), and you regain all expended uses of it when you finish a short or long rest.

Acid Dragon's Hunger

When you take acid damage, you can use your reaction to gain immunity against that instance of damage, and you regain a number of hit points equal to half the damage you would have taken (without resistance or immunity) and a ki point for every 10 points of damage you would have taken (without resistance or immunity). You can use this feature number of time equal half of your proficiency bonus (1 starting at 6th level, 2 at 9th level, 3 at 17th level), and you regain all expended uses of it when you finish a short or long rest.

Blue Dragon's Hunger

When you take lightning damage, you can use your reaction to gain immunity against that instance of damage, and you regain a number of hit points equal to half the damage you would have taken (without resistance or immunity) and a ki point for every 10 points of damage you would have taken (without resistance or immunity). You can use this feature number of time equal half of your proficiency bonus (1 starting at 6th level, 2 at 9th level, 3 at 17th level), and you regain all expended uses of it when you finish a short or long rest.

Dragon's Presence

Beginning at 11th level, you learn how to free draconic energy from you to exude aura of fear.

As a bonus action, you can draw on this power to evoke fear in creatures of your choice within 60 feet of you. Each of them must succeed on a Wisdom saving throw (your Ki save DC) or be frightened of you for 1 minute. At the end of their turn, they can repeat the saving throw, ending the effect on success. Creatures frightened by the Dragon's Presence and within 5 feet of you, have disadvantage on all saving throws against your Ki save DC. Creatures immune to frightened condition can be affected by this ability but they make their saving throw always at advantage. You can use this feature once per a short or long rest, unless you spend 2 Ki points on additional uses.

In addition you gain expertise in the intimidation skill.

Dragon's Immunity

You gain immunity to your Dragon Slayer Element damage type.

Acid Dragon's Immunity

You gain immunity to acid damage.

Blue Dragon's Immunity

You gain immunity to lightning damage.

Dragon's Force

You've mastered control of draconic energy. You can unleash it's full power for a short periods of time.

At your turn you can spend 6 Ki points to enter Dragon Force state until start of your next turn, when you spend another 6 Ki points to prolong it's duration until start of your next turn. Dragon Force state ends early if you're incapacitated. While in Dragon Force state gaining following features:

  • When you deal damage to creatures, you ignore their resistance and immunity to a damage type of your Dragon Slayer Element.
  • Every unarmed strike you make is affected by Dragon's Blow.
  • You gain advantage on strength ability checks and saving throws.
  • You emit destructive elemental aura within 5 feet of you. When a creature first time in the round enters this aura or starts it's turn in it must make a Dexterity saving throw (Ki save DC). A creature takes 10d10 damage of your Dragon Slayer Element type, or half as much on successful one.
  • If you're reduced to 0 hit points while in Dragon Force state, you die instantly.

If you die while in Dragon Force state, wild draconic energy overtakes your body and within a minute transforms it into Ancient Chromatic Dragon according to your Dragon Slayer Element who seeks destruction of all others dragons and Dragon Slayers. This creature is under DM's control. Transformation can only be stopped by the wish spell.

Acid Dragon's Force

You've mastered control of draconic energy. You can unleash it's full power for a short periods of time.

At the start of your turn you can spend 6 Ki points to enter Dragon Force state until start of your next turn, when you can spend another 6 Ki points to prolong it's duration by another round. Dragon Force state ends early if you're incapacitated. While in Dragon Force state gaining following features:

  • When you deal damage to creatures, you ignore their acid resistance and immunity.
  • Every unarmed strike you make is affected by Dragon's Blow.
  • You gain advantage on strength ability checks and saving throws.
  • You emit destructive elemental aura within 5 feet of you. When a creature first time in the round enters this aura or starts it's turn in it must make a Dexterity saving throw (Ki save DC). A creature takes 10d10 acid damage on a failed save, or half as much on successful one.
  • If you're reduced to 0 hit points while in Dragon Force state, you die instantly.

If you die while in Dragon Force state, wild draconic energy overtakes your body and within a minute transforms it into Ancient Black Dragon who seeks destruction of all others dragons and Dragon Slayers. This creature is under DM's control. Transformation can only be stopped by the wish spell.

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2022 3:18:10 PM
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3/21/2022 3:21:08 PM
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