Wizard
Base Class: Wizard

A subclass of  Wizard who excel in controlling the flow of combat through their familiar and an expanded spell list that help to improve their title as a strategist. 



Expanded Spell List

Starting at 2nd, the following spells are added to your learnable Wizard spell list. 

Cantrip - Guidance, Spare the Dying

1st : Armor of Agathys - Bless - Bane

2nd : Spiritual Weapon - lesser Restoration

3rd : Revivify - Beacon of Hope

4th : Death Ward - Freedom of Movement 

5th : Greater Restoration - Circle of Power

Reliable Little Apprentice

Starting at 2nd level, You learn the Find Familiar that is alway prepared for you. Whenever you summon a familiar, it is summoned with additional hit points equal to your Wizard Class level. When you cast a spell with a range of self, you may choose to have your familiar as the target instead by using its reaction provided that the familiar is within 120ft of you (same ruling as casting a spell with a touch range using your familiar.)
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Combat Dominance

Starting at 6th level, you Learn the Flock of Familiars that is alway prepared for you. Once per long rest you may cast the Flock of Familiars without expending a spell slot and with a casting time of 1 Action. After expending this feature, you can still cast the Flock of Familiar as action if you cast the spell with a 3rd level spell slot or higher.

Tactical Shift

Starting at 10th level, as an action you can switch places with one of your familiar, this counts as a form of teleportation. You can use this feature a number of times per long rest equal to your proficiency or by expending a 1st level slot or higher afterward.

Transient Protector

Starting at 14th, whenever a target is dealt damage and they are within 60ft of your familiar, you may use your reaction to destroy that familiar and reduce the damage by 1D12 plus your wisdom modifier.

Previous Versions

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