Base Class: Fighter
A master of royal sword play, not just any kind of fighting or martial sword play.
With perfect form and discipline, you have the skill to back up the title of this style. Not any person can learn such a way of fighting.
Improved Sword Play
Instead of using armor class to dodge, or however the DM is rolling for dodge, roll 2d8 + Performance to deflect the attack.
Royal Flurry
Once you get a perfect feel for fighting you can make an athletics check to strike repeatedly for 3d4 of damage if the total is above 15. This will do the same damage regardless of weapon type, but enchantments can have effects.
Royal Drive
With a feel for fighting, you can drive your weapon through an opponent with skill and force if you make a Sleight of Hand check of 15 or greater. It will do 1d20 of damage -3 regardless of what kind of weapon it is. The minimum damage is 1.
Additional Fighting Style
You are allowed to learn a different fighting style from the list, adding to your existing one.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Soldiers General
When attacking an enemy with a party member behind you, they gain a point of inspiration. They cannot be given more than 2 by this ability.
Flawless Victory
When an enemy is defeated scuff the damage of battle away and heal half of the damage that enemy did to you. This only heals damage done to you, and if you kill the enemy.
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