Warlock
Base Class: Warlock

Certain warlocks make pacts with especially powerful red dragons, granting them the dragon’s magic and some of their physical features.

Draconic Powers

Your pact with the dragon has granted you certain features. You gain the following features.

  • You gain a +1 bonus to AC when wearing light or no armor.
  • You have resistance to fire damage, but vulnerability to cold damage.
  • When you hit with a weapon attack, you can choose to engulf the foe in flames. The target takes an extra damage dice of fire damage. You can do this extra damage a number of times equal to your Charisma modifier, regaining all expended uses when you finish a short or long rest.
  • You can speak, read, and write Draconic.

Dragon Summon

Starting at level 6, you can summon the spectral form of your patron. As an action, you can summon a ghostly figure that takes the form of a red dragon wyrmling, and uses its statblock, with the following change: it uses half its average hit points (37).

The dragon is an ally to you and your companions. In combat, the dragon shares your initiative, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. The dragon disappears after 1 hour, or until you lose concentration (as if concentrating on a spell).

Once you use this feature, you can’t use it again until you finish a long rest.

In addition, if you have the Servant of The Dragon invocation, when you summon the dragon, you can choose to have your familiar morph into the dragon. For the duration of this summon, your familiar is gone, and cannot be summoned, but your summoned dragon has the following changes.

Their hit points increase by an amount equal to your warlock level, and you can add your proficiency bonus to attack and damage rolls made by the dragon.

Dragon's Spells

At level 10, you gain the ability to shape your spells into stronger versions of what they are. When you cast a spell that deals damage, you can choose to roll extra damage dice equal to your proficiency bonus, capped at the amount of damage dice the original spell deals.

The amount of extra damage dice rolled is a minimum of 1 extra dice, rounded down. For spells that create multiple damage sources, such as the eldritch blast cantrip, the extra damage applies to all of them.

You can use this feature a number of times equal to half your proficiency bonus (rounded up), regaining all expended uses when you finish a short or long rest.

Draconic Manifestation

Starting at level 14, you can manifest your patron’s power to augment your own body temporarily. As a bonus action, you can gain one of the following benefits. Once you use this feature, you can’t use it again until you finish a short or long rest.

Dragon’s Wings: You sprout a pair of dragon wings from your back. While they are out, you have a flying speed of 60 ft.

Dragon’s Claws: Your arms transform into draconic arms, complete with claws. Your unarmed strike deals 2d6 + your Strength modifier slashing damage, and your carrying capacity doubles.

Dragon’s Legs: Your legs transform into those of a dragon. Your walking speed doubles, and you can add twice your Strength modifier to both your long and high jumps (minimum of 1). You can make a full long/high jump without moving beforehand.

Dragon’s Tail: A powerful dragon tail appears on your body. Your unarmed strike deals 2d4 + your Strength modifier bludgeoning damage, and is considered a finesse weapon. On a hit, you can force the target to make a Dexterity saving throw or fall prone.

Dragon’s Fortitude: You gain temporary hit points equal to twice your warlock level. At the end of the duration, these hit points disappear if not used.

In addition, you can deal extra fire damage on every attack you hit with, instead of being limited to your Charisma modifier.

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