Base Class: Cleric
Those of the Alcohol Domain find enjoyment in the simple pleasures of life and want to spread that happiness to others, whether it be through normal or mischievous means. Those who follow the domain are huge supporters of farmers, especially those who grow ingredients to make any type of alcohol. There is no formal hierarchy within the domain and the rules are pretty tame, and anytime there is a holiday or a party you can bet that a follower of Boarus can be found.
Alcohol Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Blessing of the Firewater
When you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Constitution saving throws. This feature lasts for an hour or until you use this feature again.
You also gain proficiency with the Brewer's Supplies.
Channel Divinity: Blessed Brew
Starting at 2nd level, you can use your Channel Divinity to create a magical brew. Anyone who drinks from a Blessed Brew will receive a benefit depending on the blessing you have set. When you use your Channel Divinity, you choose a blessing to add to the Blessed Brew. Anyone who drinks a Blessed brew can only benefit from its effect once per long rest, with the effects lasting for the next minute after they have consumed the brew.
- Numb Blitz: A dark brown ale with hints of an apple taste. Drinking this brew gives you resistance to non-magical slashing, piercing and bludgeoning damage
- Miner's Grog: A shiny golden liquid with charcoal colored foam. Drinking this brew gives you the ability to disengage as a bonus action
- Squid's Ink: A deep black liquid. Drinking it causes a light smoke start to surround you, causing melee attack against you to be made at disadvantage
- Courageous Sunrise: A brew that is stacked in hues of reds, oranges, and pinks. Drinking this brew ends either the charmed or frightened condition
- Dragon Poison Ale: A light green brew with constant bubbles. Drinking this brew gives you the advantage on saving throws against being poisoned
- Heart of the Halls: A light reddish brew with hints of silver. Drinking this brew makes you more agile, increasing your movement speed by 10 feet
At the end of your next Long rest, any brews you that you made become mundane.
Channel Divinity: Party Time
Starting at 6th level, you can use your Channel Divinity to bolster your allies spirits.
As an action, you magically create brews for all of your allies within 15 feet. They can drink the brew as a bonus action to receive the one of the following benefits:
- Their attacks crit on a 19-20.
- They can use their bonus action to make an additional attack
- Attacks deal an additional 1d4 force damage
Each effect lasts for the next minute. Any brews that have not been drunk by the end of your next short or long rest become mundane.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrips
Holy Ambrosia
At 17th level, you create a magical brew that keeps your allies safe. You create a single brew that can be drunk as a bonus action. Chose from one of the following benefits:
- When you drop to 0 hp, you instead drop to 1 hp
- You gain +4 to your AC until the start of your next turn
- You heal for 8d8 + Wisdom modifier hp
You can use this feature once per Long Rest
Previous Versions
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3/22/2022 7:51:06 PM
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3/25/2022 7:00:28 AM
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Coming Soon
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