Base Class: Rogue
Under the tutelage of the faceless, the shinobi are taught the art of espionage and war. The shinobi are taken at a young age and are molded into the stuff of nightmares. The shinobi have a important role in Mishun warfare, for this reason both sides of the conflict seem them as a blessing and a curse.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner’s kit.
Darkness’s Call
Starting at 3rd level, you’ve answered the call of darkness from the faceless, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in darkness.
Nightly Prowl
Starting at 3rd level, You’ve learned to harness your inhuman physical capabilities in the dark, while in darkness you increase your movement by 10 ft. and you gain a climbing speed equal to half your movement speed.
Faceless Killer
Starting at 9th level, you’re able to add on to your murderous talents taught to you by the faceless to combat. While in darkness your sneak attack does an extra 2d6 damage.
Blessed By Darkness
Starting at 13th level, The faceless have bestowed upon you the gift of darkness, you are now able to see in magical darkness as if it were dim light. Additionally you may cast the Darkness spell once per long rest.
Faceless Demon
Starting at 17th level, you’ve gained the title of Faceless Demon, one of the Faceless most elite killers. If you strike a target for the first time while in darkness, your strike is considered a critical hit, if it was already a critical hit, then you can add one additional die of damage.
Comments