Sorcerer
Base Class: Sorcerer

The circumstances necessary for a favored soul are very varied, some are born to adventures that seem to have a very fortunate streak of near misses in there life. While others are born from the parents seemingly being brought together for their own creation, whether it be the chances of the parents meeting being slim or a social status that would usually keep them from ever seeing one-another but for these children this is not the case. Some have even been born or found after circumstances would have needed divine intervention or an unfathomable amount of luck for the parties involved to live, especially a newborn.

Favorable path

At first level you can use this ability an amount of times equal to your proficiency bonus. When this ability is activated you can get answer to a choice that only has two options, the answer will be the one most favorable to you only not to any group that is insinuated or associated with you.

I still have my Head, Right?

When ever you are taken to half health your body automatically responds with either an attack or evade this can't be change afterwards. Attack allows the you to role a D12 on the included random spell table to rebuke the latest attack. Evade safely moves you to an unoccupied space with a 2 D12 plus your level of temporary HP along with either mage armor or resistance to the damage type that last hit you.

Attack Spell Table

1- Synaptic static

2-Cone of cold

3-Cloud Kill

4-Immolation

5-Insect plague

6-Steel wind strike

7-Wall of force

8-Conjur Elemental

9-Wall of light

10-Negative energy flood

11-Wall of stone

12-Mental Prison

Damn...that was lucky

When at or below half health you gain proficiency with all saving throws and those you already had proficiency is doubled and until you hit a quarter health you have resistance to any damage that has hit you before.

If you've been around me long enough...

As an Action you can create a aura of luck 30ft around you, where you can after it is activated use a reaction and/or bonus action to give a friendly creature a luck point these points do not stack but do last even after the one minute aura ends. After the aura ends those with in receive temporary HP equal to the amount of luck points given plus the users level.

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