Base Class: Cleric
A rarity, Time Domain clerics are found far and few between. As such, there is little communication within the order, fostering independent and unconventional practices and methods amongst members. Each Time Cleric is consciously selected by one of the many beings in charge of the flow of time, even if the link between the two is tenuous. Due to this, members of this order are eclectic in appearance and temperament, often leading to a lack of awareness of their presence from the general public. Many use this to their advantage, acting on their own whims, however noble they may be, unless called upon by their god.
Foresight
At 1st level, you gain a small degree of foreknowledge that improves your reaction time in combat. You gain advantage on initiative checks.
Temporal Adept
Also at 1st level, the river of time is slower to wash away your magic. When you cast a spell with a duration of 1 minute or longer, you can double that spell’s duration. Once you have used this feature, you cannot do so again until you have completed a long rest.
Channel Divinity: Slow Time
Starting at 2nd level, you can use your Channel Divinity to bend the river of time around you.
On your turn, you can take one additional action on top of your regular action and a possible bonus action. This additional action cannot be used to take the Cast a Spell action, and you may make no more than one weapon attack if you take the Attack action with it.
Channel Divinity: Rewind Time
As a reaction when you make an ability check, saving throw, or attack roll, you can re-roll with advantage. You may choose to use this feature after seeing the result of the roll but before the outcome is determined. You must use the result of the second roll.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Master of the Flow
At 17th level, you have mastered the intricate patterns within the River of Time. You gain the following benefits:
- Time stop is a domain spell for you. Like other domain spells, it is always prepared and counts as a cleric spell for you.
- You experience no further physical effects from ageing, you cannot be aged magically, and your natural lifespan is increased tenfold.
- You can use a bonus action to double your base walking speed until the end of your turn.
- Whenever you cast a cleric spell of 1st level or higher with a casting time of at least 1 minute, you can spend an additional spell slot to reduce its casting time to 1 action. The additional spell slot you spend must be of a level no lower than 1 level below the spell’s level.