Base Class: Ranger
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes.
Horizon Walker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. You do not need material components for these spells.
Horizon Walker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | protection from evil and good |
| 5th | see invisibility |
| 9th | blink |
| 13th | dimension door |
| 17th | legend lore |
Spectral Defense
At 3rd level, You also learn the blur spell and can cast it as a bonus action once on yourself per short rest.
Planar Strike
At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.
The next time you hit a creature on this turn with a weapon attack, you can choose to have all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Ethereal Step
At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Distant Strike
At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
Renown
At 15th level, your reputation in the multiverse has led you to strike fear into the hearts of opposing creatures. You have expertise and advantage on intimidation checks.
Previous Versions
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3/27/2022 9:20:59 PM
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Coming Soon
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