Wizard
Base Class: Wizard

The Spatial Wizard is a special breed of Conjurer that has devoted their entire life to the study of magic that manipulates space or distance and transports people and objects to faraway locations. Teleportation magic, if you will. The Spatial Wizard uses conjuration concepts to enhance and transmute basic conjuration spells to achieve new heights of spatial manipulation and matter transposition.

Pocket Dimension

Starting at 2nd level when you select this school, you can use your action to store or retrieve an object from inside a demiplane of your creation. This demiplane takes the form of a cube with dimensions equal to your wizard level. Objects that exceed this size can't fit inside this space, and creatures cannot be stored inside. Only one object can be retrieved or stored at one time as an action, but objects stored inside of another object such as a bag or backpack can be retrieved with the storage container.

Expert Transposition

Starting at 6th level, when you use an action to cast a conjuration spell that teleports yourself and/or other creatures, the limit on how many creatures that spell can transport is increased by your Intelligence modifier (minimum of 1). If the conjuration spell has a range of self, you can also include willing creatures within 5 feet of you using this ability.

Superior Pocket Dimension

Starting at 6th level, your control over your pocket dimension has increased. You can now use an action to open up a rift that connects your demiplane to the plane you are currently on. The rift allows you to store and retrieve multiple objects at once, and creatures can now enter the demiplane if there is room to fit them, but there is no oxygen inside. You can close this rift as an action.

Flexible Space

Beginning at 10th level, when you take damage you can swiftly manipulate space to shunt you away from the damage source. As a reaction when you take damage you can teleport up to 60 feet in any direction to an empty space you can see. If teleporting in this way would avoid the damage taken, you no longer take the damage. You can use this reaction a number of times equal to your proficiency bonus and regain any lost uses when you finish a long rest.

Spatial Domain

Starting at 14th level, the space around you is your domain, and you can control the matter within at will. You can use your action or bonus action to teleport yourself or any willing creature to anywhere within 90 feet of you, or you can choose to swap the places of yourself or a willing creature with another willing creature instead. This action can also be used to swap places with or teleport any object within 90 feet of you that weighs less than or equal to 1,000 pounds. Additionally, unwilling creatures can be swapped or teleported, but they must make a Charisma saving throw equal to your spell save DC. On a failure, they can be teleported anywhere within 90 feet of you, or be swapped with yourself, a willing creature, or another unwilling creature. If swapped with another unwilling creature, both creatures must fail their saves in order to be swapped, or the action is wasted.

Previous Versions

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4/4/2022 10:05:22 AM
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